AppendFilter
VTKExamples/Python/Filtering/AppendFilter
This example loads points into a polydata and an unstructured grid then combines them. The example should be extended to show cells being combined as well.
Other Languages
See (Cxx)
Code¶
AppendFilter.py
#!/usr/bin/env python import vtk def main(): # Create 5 points (vtkPolyData) pointSource = vtk.vtkPointSource() pointSource.SetNumberOfPoints(5) pointSource.Update() polydata = pointSource.GetOutput() print "points in polydata are",polydata.GetNumberOfPoints() # Create 2 points in a vtkUnstructuredGrid points = vtk.vtkPoints() points.InsertNextPoint(0,0,0) points.InsertNextPoint(0,0,1) ug = vtk.vtkUnstructuredGrid() ug.SetPoints(points) print "points in unstructured grid are",ug.GetNumberOfPoints() # Combine the two data sets appendFilter = vtk.vtkAppendFilter() appendFilter.AddInputData(polydata) appendFilter.AddInputData(ug) appendFilter.Update() combined = vtk.vtkUnstructuredGrid() combined = appendFilter.GetOutput() print "Combined points are", combined.GetNumberOfPoints() # Create a mapper and actor colors = vtk.vtkNamedColors() mapper = vtk.vtkDataSetMapper() mapper.SetInputConnection(appendFilter.GetOutputPort()) actor = vtk.vtkActor() actor.SetMapper(mapper) actor.GetProperty().SetPointSize(5) # Create a renderer, render window, and interactor renderer = vtk.vtkRenderer() renderWindow = vtk.vtkRenderWindow() renderWindow.AddRenderer(renderer) renderWindowInteractor = vtk.vtkRenderWindowInteractor() renderWindowInteractor.SetRenderWindow(renderWindow) # Add the actor to the scene renderer.AddActor(actor) renderer.SetBackground(colors.GetColor3d("SlateGray")) # Render and interact renderWindow.Render() renderWindowInteractor.Start() if __name__ == '__main__': main()