DistanceToCamera
VTKExamples/Cxx/Visualization/DistanceToCamera
Description¶
This example produces two arrows whose scale stays fixed with respect to the distance from the camera (i.e. as you zoom in and out). Standard spheres are drawn for comparison.
Code¶
DistanceToCamera.cxx
#include <vtkActor.h> #include <vtkArrowSource.h> #include <vtkDistanceToCamera.h> #include <vtkGlyph3D.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkPointSource.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> int main(int, char*[]) { //--------------------------------------------------------------------------- // Draw some arrows that maintain a fixed size during zooming. // Create a set of points. vtkSmartPointer<vtkPointSource> fixedPointSource = vtkSmartPointer< vtkPointSource>::New(); fixedPointSource->SetNumberOfPoints(2); // Calculate the distance to the camera of each point. vtkSmartPointer<vtkDistanceToCamera> distanceToCamera = vtkSmartPointer< vtkDistanceToCamera>::New(); distanceToCamera->SetInputConnection(fixedPointSource->GetOutputPort()); distanceToCamera->SetScreenSize(100.0); // Glyph each point with an arrow. vtkSmartPointer<vtkArrowSource> arrow = vtkSmartPointer<vtkArrowSource>::New(); vtkSmartPointer<vtkGlyph3D> fixedGlyph = vtkSmartPointer<vtkGlyph3D>::New(); fixedGlyph->SetInputConnection(distanceToCamera->GetOutputPort()); fixedGlyph->SetSourceConnection(arrow->GetOutputPort()); // Scale each point. fixedGlyph->SetScaleModeToScaleByScalar(); fixedGlyph->SetInputArrayToProcess(0, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS, "DistanceToCamera"); // Create a mapper. vtkSmartPointer<vtkPolyDataMapper> fixedMapper = vtkSmartPointer< vtkPolyDataMapper>::New(); fixedMapper->SetInputConnection(fixedGlyph->GetOutputPort()); fixedMapper->SetScalarVisibility(false); // Create an actor. vtkSmartPointer<vtkActor> fixedActor = vtkSmartPointer<vtkActor>::New(); fixedActor->SetMapper(fixedMapper); fixedActor->GetProperty()->SetColor(0, 1, 1); //--------------------------------------------------------------------------- // Draw some spheres that get bigger when zooming in. // Create a set of points. vtkSmartPointer<vtkPointSource> pointSource = vtkSmartPointer<vtkPointSource>::New(); pointSource->SetNumberOfPoints(4); // Glyph each point with a sphere. vtkSmartPointer<vtkSphereSource> sphere = vtkSmartPointer<vtkSphereSource>::New(); vtkSmartPointer<vtkGlyph3D> glyph = vtkSmartPointer<vtkGlyph3D>::New(); glyph->SetInputConnection(pointSource->GetOutputPort()); glyph->SetSourceConnection(sphere->GetOutputPort()); glyph->SetScaleFactor(0.1); // Create a mapper. vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(glyph->GetOutputPort()); mapper->SetScalarVisibility(false); // Create an actor. vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetColor(1, 1, 0); //--------------------------------------------------------------------------- // A renderer and render window. vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->SetBackground(1, 1, 1); // Background color white vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer< vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // Give DistanceToCamera a pointer to the renderer. distanceToCamera->SetRenderer(renderer); // Add the actors to the scene. renderer->AddActor(fixedActor); renderer->AddActor(actor); // An interactor. vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer< vtkInteractorStyleTrackballCamera>::New(); renderWindowInteractor->SetInteractorStyle(style); renderWindowInteractor->SetRenderWindow(renderWindow); // Render an image (lights and cameras are created automatically). renderWindow->Render(); // Begin mouse interaction. renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(DistanceToCamera) find_package(VTK COMPONENTS vtkCommonCore vtkFiltersCore vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping DistanceToCamera: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(DistanceToCamera MACOSX_BUNDLE DistanceToCamera.cxx ) target_link_libraries(DistanceToCamera PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(DistanceToCamera MACOSX_BUNDLE DistanceToCamera.cxx ) target_link_libraries(DistanceToCamera PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS DistanceToCamera MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build DistanceToCamera¶
Click here to download DistanceToCamera and its CMakeLists.txt file. Once the tarball DistanceToCamera.tar has been downloaded and extracted,
cd DistanceToCamera/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DistanceToCamera
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.