CameraModel1
VTKExamples/Cxx/Visualization/CameraModel1
Description¶
This example illustrates the camera movement around the focal point.
Note
For camera movement centered at the camera position see CameraModel2.
Note
This is an adaptation of the code written by Chung Kai Lun Pete.
Note
This example corresponds to Figure 3-12 in the VTK Text.
Info
See Figure 3-12 in Chapter 3 the VTK Textbook.
Other Languages
See (Python)
Code¶
CameraModel1.cxx
/* Adaptation of the code by Author: Chung Kai Lun Peter Email: hkpeterpeter@gmail.com File: demo_vtk_camera_1.cpp Purpose: Ported from camera.tcl from the VTK textbook. It illustrates the camera model of VTK. */ #include <vtkSmartPointer.h> #include <vtkAppendFilter.h> #include <vtkCellArray.h> #include <vtkConeSource.h> #include <vtkContourFilter.h> #include <vtkCubeSource.h> #include <vtkDataSetMapper.h> #include <vtkImplicitModeller.h> #include <vtkLODActor.h> #include <vtkPoints.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkRotationalExtrusionFilter.h> #include <vtkSphereSource.h> #include <vtkTextActor.h> #include <vtkTextProperty.h> #include <vtkTransform.h> #include <vtkTransformFilter.h> #include <vtkTransformPolyDataFilter.h> #include <vtkWarpTo.h> #include <vtkCamera.h> #include <vtkNamedColors.h> #include <vtkProperty.h> #include <algorithm> #include <array> int main(int /* argc */, char* /* argv */ []) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Set the colors. std::array<unsigned char , 4> azArrowColor{{255, 77, 77}}; colors->SetColor("AzimuthArrowColor", azArrowColor.data()); std::array<unsigned char , 4> elevArrowColor{{77, 255, 77}}; colors->SetColor("ElevationArrowColor", elevArrowColor.data()); std::array<unsigned char , 4> rollArrowColor{{255, 255, 77}}; colors->SetColor("RollArrowColor", rollArrowColor.data()); std::array<unsigned char , 4> spikeColor{{255, 77, 255}}; colors->SetColor("SpikeColor", spikeColor.data()); // Set the background color. std::array<unsigned char , 4> bkg{{26, 51, 102}}; colors->SetColor("BkgColor", bkg.data()); // Create the RenderWindow, Renderer and both Actors // vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(ren1); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // create a camera model vtkSmartPointer<vtkConeSource> camCS = vtkSmartPointer<vtkConeSource>::New(); camCS->SetHeight(1.5); camCS->SetResolution(12); camCS->SetRadius(0.4); vtkSmartPointer<vtkCubeSource> camCBS = vtkSmartPointer<vtkCubeSource>::New(); camCBS->SetXLength(1.5); camCBS->SetZLength(0.8); camCBS->SetCenter(0.4, 0, 0); vtkSmartPointer<vtkAppendFilter> camAPD = vtkSmartPointer<vtkAppendFilter>::New(); camAPD->AddInputConnection(camCS->GetOutputPort()); camAPD->AddInputConnection(camCBS->GetOutputPort()); vtkSmartPointer<vtkDataSetMapper> camMapper = vtkSmartPointer<vtkDataSetMapper>::New(); camMapper->SetInputConnection(camAPD->GetOutputPort()); vtkSmartPointer<vtkLODActor> camActor = vtkSmartPointer<vtkLODActor>::New(); camActor->SetMapper(camMapper); camActor->SetScale(2, 2, 2); // draw the arrows vtkSmartPointer<vtkPolyData> pd = vtkSmartPointer<vtkPolyData>::New(); vtkSmartPointer<vtkCellArray> ca = vtkSmartPointer<vtkCellArray>::New(); vtkSmartPointer<vtkPoints> fp = vtkSmartPointer<vtkPoints>::New(); fp->InsertNextPoint(0, 1, 0); fp->InsertNextPoint(8, 1, 0); fp->InsertNextPoint(8, 2, 0); fp->InsertNextPoint(10, 0.01, 0); fp->InsertNextPoint(8, -2, 0); fp->InsertNextPoint(8, -1, 0); fp->InsertNextPoint(0, -1, 0); ca->InsertNextCell(7); ca->InsertCellPoint(0); ca->InsertCellPoint(1); ca->InsertCellPoint(2); ca->InsertCellPoint(3); ca->InsertCellPoint(4); ca->InsertCellPoint(5); ca->InsertCellPoint(6); pd->SetPoints(fp); pd->SetPolys(ca); vtkSmartPointer<vtkPolyData> pd2 = vtkSmartPointer<vtkPolyData>::New(); vtkSmartPointer<vtkCellArray> ca2 = vtkSmartPointer<vtkCellArray>::New(); vtkSmartPointer<vtkPoints> fp2 = vtkSmartPointer<vtkPoints>::New(); fp2->InsertNextPoint(0, 1, 0); fp2->InsertNextPoint(8, 1, 0); fp2->InsertNextPoint(8, 2, 0); fp2->InsertNextPoint(10, 0.01, 0); ca2->InsertNextCell(4); ca2->InsertCellPoint(0); ca2->InsertCellPoint(1); ca2->InsertCellPoint(2); ca2->InsertCellPoint(3); pd2->SetPoints(fp2); pd2->SetLines(ca2); vtkSmartPointer<vtkImplicitModeller> arrowIM = vtkSmartPointer<vtkImplicitModeller>::New(); arrowIM->SetInputData(pd); arrowIM->SetSampleDimensions(50, 20, 8); vtkSmartPointer<vtkContourFilter> arrowCF = vtkSmartPointer<vtkContourFilter>::New(); arrowCF->SetInputConnection(arrowIM->GetOutputPort()); arrowCF->SetValue(0, 0.2); vtkSmartPointer<vtkWarpTo> arrowWT = vtkSmartPointer<vtkWarpTo>::New(); arrowWT->SetInputConnection(arrowCF->GetOutputPort()); arrowWT->SetPosition(5, 0, 5); arrowWT->SetScaleFactor(0.85); arrowWT->AbsoluteOn(); vtkSmartPointer<vtkTransform> arrowT = vtkSmartPointer<vtkTransform>::New(); arrowT->RotateY(60); arrowT->Translate(-1.33198, 0, -1.479); arrowT->Scale(1, 0.5, 1); vtkSmartPointer<vtkTransformFilter> arrowTF = vtkSmartPointer<vtkTransformFilter>::New(); arrowTF->SetInputConnection(arrowWT->GetOutputPort()); arrowTF->SetTransform(arrowT); vtkSmartPointer<vtkDataSetMapper> arrowMapper = vtkSmartPointer<vtkDataSetMapper>::New(); arrowMapper->SetInputConnection(arrowTF->GetOutputPort()); arrowMapper->ScalarVisibilityOff(); // draw the azimuth arrows vtkSmartPointer<vtkLODActor> a1Actor = vtkSmartPointer<vtkLODActor>::New(); a1Actor->SetMapper(arrowMapper); a1Actor->RotateZ(180); a1Actor->SetPosition(1, 0, -1); a1Actor->GetProperty()->SetColor( colors->GetColor3d("AzimuthArrowColor").GetData()); a1Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a1Actor->GetProperty()->SetSpecular(0.3); a1Actor->GetProperty()->SetSpecularPower(20); a1Actor->GetProperty()->SetAmbient(0.2); a1Actor->GetProperty()->SetDiffuse(0.8); vtkSmartPointer<vtkLODActor> a2Actor = vtkSmartPointer<vtkLODActor>::New(); a2Actor->SetMapper(arrowMapper); a2Actor->RotateZ(180); a2Actor->RotateX(180); a2Actor->SetPosition(1, 0, 1); a2Actor->GetProperty()->SetColor( colors->GetColor3d("AzimuthArrowColor").GetData()); a2Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a2Actor->GetProperty()->SetSpecular(0.3); a2Actor->GetProperty()->SetSpecularPower(20); a2Actor->GetProperty()->SetAmbient(0.2); a2Actor->GetProperty()->SetDiffuse(0.8); // draw the elevation arrows vtkSmartPointer<vtkLODActor> a3Actor = vtkSmartPointer<vtkLODActor>::New(); a3Actor->SetMapper(arrowMapper); a3Actor->RotateZ(180); a3Actor->RotateX(90); a3Actor->SetPosition(1, -1, 0); a3Actor->GetProperty()->SetColor( colors->GetColor3d("ElevationArrowColor").GetData()); a3Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a3Actor->GetProperty()->SetSpecular(0.3); a3Actor->GetProperty()->SetSpecularPower(20); a3Actor->GetProperty()->SetAmbient(0.2); a3Actor->GetProperty()->SetDiffuse(0.8); vtkSmartPointer<vtkLODActor> a4Actor = vtkSmartPointer<vtkLODActor>::New(); a4Actor->SetMapper(arrowMapper); a4Actor->RotateZ(180); a4Actor->RotateX(-90); a4Actor->SetPosition(1, 1, 0); a4Actor->GetProperty()->SetColor( colors->GetColor3d("ElevationArrowColor").GetData()); a4Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a4Actor->GetProperty()->SetSpecular(0.3); a4Actor->GetProperty()->SetSpecularPower(20); a4Actor->GetProperty()->SetAmbient(0.2); a4Actor->GetProperty()->SetDiffuse(0.8); // draw the DOP vtkSmartPointer<vtkTransform> arrowT2 = vtkSmartPointer<vtkTransform>::New(); arrowT2->Scale(1, 0.6, 1); arrowT2->RotateY(90); vtkSmartPointer<vtkTransformPolyDataFilter> arrowTF2 = vtkSmartPointer<vtkTransformPolyDataFilter>::New(); arrowTF2->SetInputData(pd2); arrowTF2->SetTransform(arrowT2); vtkSmartPointer<vtkRotationalExtrusionFilter> arrowREF = vtkSmartPointer<vtkRotationalExtrusionFilter>::New(); arrowREF->SetInputConnection(arrowTF2->GetOutputPort()); arrowREF->CappingOff(); arrowREF->SetResolution(30); vtkSmartPointer<vtkPolyDataMapper> spikeMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); spikeMapper->SetInputConnection(arrowREF->GetOutputPort()); vtkSmartPointer<vtkLODActor> a5Actor = vtkSmartPointer<vtkLODActor>::New(); a5Actor->SetMapper(spikeMapper); a5Actor->SetScale(.3, .3, .6); a5Actor->RotateY(90); a5Actor->SetPosition(-2, 0, 0); a5Actor->GetProperty()->SetColor(colors->GetColor3d("SpikeColor").GetData()); a5Actor->GetProperty()->SetAmbient(0.2); a5Actor->GetProperty()->SetDiffuse(0.8); // focal point vtkSmartPointer<vtkSphereSource> fps = vtkSmartPointer<vtkSphereSource>::New(); fps->SetRadius(0.5); vtkSmartPointer<vtkPolyDataMapper> fpMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); fpMapper->SetInputConnection(fps->GetOutputPort()); vtkSmartPointer<vtkLODActor> fpActor = vtkSmartPointer<vtkLODActor>::New(); fpActor->SetMapper(fpMapper); fpActor->SetPosition(-9, 0, 0); fpActor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); fpActor->GetProperty()->SetSpecular(0.3); fpActor->GetProperty()->SetAmbient(0.2); fpActor->GetProperty()->SetDiffuse(0.8); fpActor->GetProperty()->SetSpecularPower(20); // create the roll arrows vtkSmartPointer<vtkWarpTo> arrowWT2 = vtkSmartPointer<vtkWarpTo>::New(); arrowWT2->SetInputConnection(arrowCF->GetOutputPort()); arrowWT2->SetPosition(5, 0, 2.5); arrowWT2->SetScaleFactor(0.95); arrowWT2->AbsoluteOn(); vtkSmartPointer<vtkTransform> arrowT3 = vtkSmartPointer<vtkTransform>::New(); arrowT3->Translate(-2.50358, 0, -1.70408); arrowT3->Scale(0.5, 0.3, 1); vtkSmartPointer<vtkTransformFilter> arrowTF3 = vtkSmartPointer<vtkTransformFilter>::New(); arrowTF3->SetInputConnection(arrowWT2->GetOutputPort()); arrowTF3->SetTransform(arrowT3); vtkSmartPointer<vtkDataSetMapper> arrowMapper2 = vtkSmartPointer<vtkDataSetMapper>::New(); arrowMapper2->SetInputConnection(arrowTF3->GetOutputPort()); arrowMapper2->ScalarVisibilityOff(); // draw the roll arrows vtkSmartPointer<vtkLODActor> a6Actor = vtkSmartPointer<vtkLODActor>::New(); a6Actor->SetMapper(arrowMapper2); a6Actor->RotateZ(90); a6Actor->SetPosition(-4, 0, 0); a6Actor->SetScale(1.5, 1.5, 1.5); a6Actor->GetProperty()->SetColor( colors->GetColor3d("RollArrowColor").GetData()); a6Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a6Actor->GetProperty()->SetSpecular(0.3); a6Actor->GetProperty()->SetSpecularPower(20); a6Actor->GetProperty()->SetAmbient(0.2); a6Actor->GetProperty()->SetDiffuse(0.8); // Add the actors to the renderer, set the background and size ren1->AddActor(camActor); ren1->AddActor(a1Actor); ren1->AddActor(a2Actor); ren1->AddActor(a3Actor); ren1->AddActor(a4Actor); ren1->AddActor(a5Actor); ren1->AddActor(a6Actor); ren1->AddActor(fpActor); ren1->SetBackground(colors->GetColor3d("BkgColor").GetData()); ren1->SetBackground(colors->GetColor3d("SlateGray").GetData()); renWin->SetSize(640, 480); // render the image vtkCamera* cam1 = (ren1->GetActiveCamera()); ren1->ResetCamera(); cam1->Azimuth(150); cam1->Elevation(30); cam1->Dolly(1.5); ren1->ResetCameraClippingRange(); // Create a TextActor for azimuth (a1 and a2 actor's color) vtkSmartPointer<vtkTextActor> text = vtkSmartPointer<vtkTextActor>::New(); text->SetInput("Azimuth"); vtkTextProperty* tprop = text->GetTextProperty(); tprop->SetFontFamilyToArial(); tprop->ShadowOff(); tprop->SetLineSpacing(1.0); tprop->SetFontSize(36); tprop->SetColor(a1Actor->GetProperty()->GetColor()); text->SetDisplayPosition(20, 50); ren1->AddActor2D(text); // Create a TextActor for elevation (a3 and a4 actor's color) vtkSmartPointer<vtkTextActor> text2 = vtkSmartPointer<vtkTextActor>::New(); text2->SetInput("Elevation"); tprop = text2->GetTextProperty(); tprop->SetFontFamilyToArial(); tprop->ShadowOff(); tprop->SetLineSpacing(1.0); tprop->SetFontSize(36); tprop->SetColor(a3Actor->GetProperty()->GetColor()); text2->SetDisplayPosition(20, 100); ren1->AddActor2D(text2); // Create a TextActor for roll (a6 actor's color) vtkSmartPointer<vtkTextActor> text3 = vtkSmartPointer<vtkTextActor>::New(); text3->SetInput("Roll"); tprop = text3->GetTextProperty(); tprop->SetFontFamilyToArial(); tprop->ShadowOff(); tprop->SetLineSpacing(1.0); tprop->SetFontSize(36); tprop->SetColor(a6Actor->GetProperty()->GetColor()); text3->SetDisplayPosition(20, 150); ren1->AddActor2D(text3); iren->Initialize(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(CameraModel1) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkCommonTransforms vtkFiltersCore vtkFiltersGeneral vtkFiltersHybrid vtkFiltersModeling vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingLOD vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping CameraModel1: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(CameraModel1 MACOSX_BUNDLE CameraModel1.cxx ) target_link_libraries(CameraModel1 PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(CameraModel1 MACOSX_BUNDLE CameraModel1.cxx ) target_link_libraries(CameraModel1 PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS CameraModel1 MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build CameraModel1¶
Click here to download CameraModel1 and its CMakeLists.txt file. Once the tarball CameraModel1.tar has been downloaded and extracted,
cd CameraModel1/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CameraModel1
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.