AxisActor
VTKExamples/Cxx/Visualization/AxisActor
Description¶
This example illustrates the use of vtkAxisActor. This is a fairly complicated object that allows extensive control over a single axis. The parameters may be tricky to setup. vtkAxisActor is usually used onsode other classes,e.g. vtkCubeAxisActor.
Code¶
AxisActor.cxx
#include "vtkSmartPointer.h" #include "vtkAxisActor.h" #include "vtkSphereSource.h" #include "vtkPolyDataMapper.h" #include "vtkActor.h" #include "vtkProperty.h" #include "vtkTextProperty.h" #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkCamera.h" #include "vtkStringArray.h" #include <vtkNamedColors.h> //---------------------------------------------------------------------------- int main( int, char *[] ) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkSphereSource> source = vtkSmartPointer<vtkSphereSource>::New(); source->SetPhiResolution(31); source->SetThetaResolution(31); source->Update(); double bounds[6]; source->GetOutput()->GetBounds(bounds); std::cout << "bounds: " << bounds[0] << ", " << bounds[2] << ", " << bounds[3] << ", " << bounds[1] << ", " << bounds[3] << ", " << bounds[5] << std::endl; double center[3]; source->GetOutput()->GetBounds(center); std::cout << "center: " << center[0] << ", " << center[1] << ", " << center[2] << std::endl; // Create the axis actor vtkSmartPointer<vtkAxisActor> axis = vtkSmartPointer<vtkAxisActor>::New(); axis->SetPoint1(-1.1, 0.0, 0.0); axis->SetPoint2(1.1, 0.0, 0.0); axis->SetTickLocationToBoth(); axis->SetAxisTypeToX(); axis->SetTitle("A Sphere"); axis->SetTitleScale(0.2); axis->TitleVisibilityOn(); axis->SetMajorTickSize(0.05); axis->SetMinorTickSize(1); axis->DrawGridlinesOff(); axis->GetTitleTextProperty()->SetColor(colors->GetColor3d("banana").GetData()); axis->GetLabelTextProperty()->SetColor(colors->GetColor3d("orange").GetData()); vtkSmartPointer<vtkStringArray> labels = vtkSmartPointer<vtkStringArray>::New(); labels->SetNumberOfTuples(1); labels->SetValue(0,"x Axis"); axis->SetLabels(labels); axis->SetLabelScale(.1); axis->MinorTicksVisibleOn(); axis->SetDeltaMajor(0,.1); axis->SetCalculateTitleOffset(0); axis->SetCalculateLabelOffset(0); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(source->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetDiffuseColor(colors->GetColor4d("tomato").GetData()); // Create the RenderWindow, Renderer and both Actors vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); axis->SetCamera(renderer->GetActiveCamera()); renderer->AddActor(actor); renderer->AddActor(axis); renderer->SetBackground(colors->GetColor4d("SlateGray").GetData()); renderWindow->SetSize(640, 480); renderer->ResetCamera(); renderer->ResetCameraClippingRange(); // render the image renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(AxisActor) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkFiltersSources vtkInteractionStyle vtkRenderingAnnotation vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping AxisActor: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(AxisActor MACOSX_BUNDLE AxisActor.cxx ) target_link_libraries(AxisActor PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(AxisActor MACOSX_BUNDLE AxisActor.cxx ) target_link_libraries(AxisActor PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS AxisActor MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build AxisActor¶
Click here to download AxisActor and its CMakeLists.txt file. Once the tarball AxisActor.tar has been downloaded and extracted,
cd AxisActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./AxisActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.