TextureCutSphere
VTKExamples/Cxx/Texture/TextureCutSphere
Description¶
Sphere cut with transparent texture.
Info
See Figure 9-43b in Chapter 9 The VTK Textbook.
Other Languages
See (Python)
Code¶
TextureCutSphere.cxx
// // Cut an outer sphere to reveal an inner sphere. // #include <vtkActor.h> #include <vtkCamera.h> #include <vtkDataSetMapper.h> #include <vtkDoubleArray.h> #include <vtkImplicitTextureCoords.h> #include <vtkNamedColors.h> #include <vtkPlanes.h> #include <vtkPoints.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkStructuredPointsReader.h> #include <vtkTexture.h> int main(int /* argc */, char* argv[]) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Hidden sphere. vtkSmartPointer<vtkSphereSource> sphere1 = vtkSmartPointer<vtkSphereSource>::New(); sphere1->SetRadius(0.5); vtkSmartPointer<vtkPolyDataMapper> innerMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); innerMapper->SetInputConnection(sphere1->GetOutputPort()); vtkSmartPointer<vtkActor> innerSphere = vtkSmartPointer<vtkActor>::New(); innerSphere->SetMapper(innerMapper); innerSphere->GetProperty()->SetColor( colors->GetColor3d("BlanchedAlmond").GetData()); // Sphere to texture. vtkSmartPointer<vtkSphereSource> sphere2 = vtkSmartPointer<vtkSphereSource>::New(); sphere2->SetRadius(1.0); sphere2->SetPhiResolution(21); sphere2->SetThetaResolution(21); vtkSmartPointer<vtkPlanes> planes = vtkSmartPointer<vtkPlanes>::New(); double pts[6] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->SetNumberOfPoints(2); points->SetPoint(0, pts); points->SetPoint(1, pts + 3); double nrms[6] = {1.0, 0.0, 0.0, 0.0, 1.0, 0.0}; vtkSmartPointer<vtkDoubleArray> normals = vtkSmartPointer<vtkDoubleArray>::New(); normals->SetNumberOfComponents(3); normals->SetNumberOfTuples(2); normals->SetTuple(0, nrms); normals->SetTuple(1, nrms + 3); planes->SetPoints(points); planes->SetNormals(normals); vtkSmartPointer<vtkImplicitTextureCoords> tcoords = vtkSmartPointer<vtkImplicitTextureCoords>::New(); tcoords->SetInputConnection(sphere2->GetOutputPort()); tcoords->SetRFunction(planes); vtkSmartPointer<vtkDataSetMapper> outerMapper = vtkSmartPointer<vtkDataSetMapper>::New(); outerMapper->SetInputConnection(tcoords->GetOutputPort()); vtkSmartPointer<vtkStructuredPointsReader> tmap = vtkSmartPointer<vtkStructuredPointsReader>::New(); tmap->SetFileName(argv[1]); vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New(); texture->SetInputConnection(tmap->GetOutputPort()); texture->InterpolateOff(); texture->RepeatOff(); vtkSmartPointer<vtkActor> outerSphere = vtkSmartPointer<vtkActor>::New(); outerSphere->SetMapper(outerMapper); outerSphere->SetTexture(texture); outerSphere->GetProperty()->SetColor( colors->GetColor3d("LightSalmon").GetData()); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkRenderer> aren = vtkSmartPointer<vtkRenderer>::New(); iren->SetRenderWindow(renWin); renWin->AddRenderer(aren); aren->AddActor(innerSphere); aren->AddActor(outerSphere); aren->SetBackground(colors->GetColor3d("SlateGray").GetData()); aren->GetActiveCamera()->Azimuth(-20); aren->GetActiveCamera()->Elevation(-10); aren->ResetCamera(); renWin->SetSize(500, 500); // Interact with the data. renWin->Render(); iren->Initialize(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(TextureCutSphere) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersSources vtkFiltersTexture vtkIOLegacy vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping TextureCutSphere: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(TextureCutSphere MACOSX_BUNDLE TextureCutSphere.cxx ) target_link_libraries(TextureCutSphere PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(TextureCutSphere MACOSX_BUNDLE TextureCutSphere.cxx ) target_link_libraries(TextureCutSphere PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS TextureCutSphere MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build TextureCutSphere¶
Click here to download TextureCutSphere and its CMakeLists.txt file. Once the tarball TextureCutSphere.tar has been downloaded and extracted,
cd TextureCutSphere/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextureCutSphere
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.