PolyDataConnectivityFilter SpecifiedRegion
VTKExamples/Cxx/PolyData/PolyDataConnectivityFilter_SpecifiedRegion
Description¶
This example creates two spheres and combines them together into one polydata. The vtkPolyDataConnectivityFilter is used to find the two spheres as they are separate regions (disconnected). If region 0 is selected, the small sphere is extracted. If region 1 is selected, the large sphere is extracted.
The original vtkPolyData is red, on top. The extracted region is yellow, on the bottom.
Note
Contrast this with PolyDataConnectivityFilter_LargestRegion.
Note
Contributed by: Jinyoung Hwang
Other Languages
See (CSharp)
Code¶
PolyDataConnectivityFilter_SpecifiedRegion.cxx
#include <vtkSmartPointer.h> #include <vtkPolyDataConnectivityFilter.h> #include <vtkSphereSource.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkAppendPolyData.h> #include <vtkNamedColors.h> int main(int, char *[]) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkSphereSource> sphereSource1 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource1->SetRadius(5); vtkSmartPointer<vtkSphereSource> sphereSource2 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource2->SetRadius(10); sphereSource2->SetCenter(25,0,0); vtkSmartPointer<vtkAppendPolyData> appendFilter = vtkSmartPointer<vtkAppendPolyData>::New(); appendFilter->AddInputConnection(sphereSource1->GetOutputPort()); appendFilter->AddInputConnection(sphereSource2->GetOutputPort()); vtkSmartPointer<vtkPolyDataConnectivityFilter> connectivityFilter = vtkSmartPointer<vtkPolyDataConnectivityFilter>::New(); connectivityFilter->SetInputConnection(appendFilter->GetOutputPort()); connectivityFilter->SetExtractionModeToSpecifiedRegions(); connectivityFilter->AddSpecifiedRegion(0); //select the region to extract here connectivityFilter->Update(); // Create a mapper and actor for original data vtkSmartPointer<vtkPolyDataMapper> originalMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); originalMapper->SetInputConnection(appendFilter->GetOutputPort()); vtkSmartPointer<vtkActor> originalActor = vtkSmartPointer<vtkActor>::New(); originalActor->SetMapper(originalMapper); originalActor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData()); // create a mapper and actor for extracted data vtkSmartPointer<vtkPolyDataMapper> extractedMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); extractedMapper->SetInputConnection(connectivityFilter->GetOutputPort()); vtkSmartPointer<vtkActor> extractedActor = vtkSmartPointer<vtkActor>::New(); extractedActor->SetMapper(extractedMapper); extractedActor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData()); extractedActor->SetPosition(0,-20,0); // create a renderer vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->AddActor(originalActor); renderer->AddActor(extractedActor); renderer->GradientBackgroundOn(); renderer->SetBackground (colors->GetColor3d("Gold").GetData()); renderer->SetBackground2 (colors->GetColor3d("Silver").GetData()); // create a render window vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // create an interactor vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); interactor->Initialize(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(PolyDataConnectivityFilter_SpecifiedRegion) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkFiltersCore vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping PolyDataConnectivityFilter_SpecifiedRegion: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(PolyDataConnectivityFilter_SpecifiedRegion MACOSX_BUNDLE PolyDataConnectivityFilter_SpecifiedRegion.cxx ) target_link_libraries(PolyDataConnectivityFilter_SpecifiedRegion PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(PolyDataConnectivityFilter_SpecifiedRegion MACOSX_BUNDLE PolyDataConnectivityFilter_SpecifiedRegion.cxx ) target_link_libraries(PolyDataConnectivityFilter_SpecifiedRegion PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS PolyDataConnectivityFilter_SpecifiedRegion MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build PolyDataConnectivityFilter_SpecifiedRegion¶
Click here to download PolyDataConnectivityFilter_SpecifiedRegion and its CMakeLists.txt file. Once the tarball PolyDataConnectivityFilter_SpecifiedRegion.tar has been downloaded and extracted,
cd PolyDataConnectivityFilter_SpecifiedRegion/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PolyDataConnectivityFilter_SpecifiedRegion
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.