PolyDataConnectivityFilter LargestRegion
VTKExamples/Cxx/PolyData/PolyDataConnectivityFilter_LargestRegion
Description¶
This example uses vtkPolyDataConnectivityFilter to keep the largest connected region of a mesh. Note that this is based on the number of points, not the actual area of the region.
The original vtkPolyData is red, on top. The extracted region is yellow, on the bottom.
Note
Contrast this with PolyDataConnectivityFilter_SpecifiedRegion.
Note
Contributed by: Jinyoung Hwang
Other Languages
See (CSharp)
Code¶
PolyDataConnectivityFilter_LargestRegion.cxx
#include <vtkSmartPointer.h> #include <vtkPolyDataConnectivityFilter.h> #include <vtkSphereSource.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkAppendPolyData.h> #include <vtkNamedColors.h> int main(int, char *[]) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Small sphere vtkSmartPointer<vtkSphereSource> sphereSource1 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource1->SetRadius(5); // Large sphere vtkSmartPointer<vtkSphereSource> sphereSource2 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource2->SetRadius(10); sphereSource2->SetCenter(25,0,0); sphereSource2->SetThetaResolution(10); sphereSource2->SetPhiResolution(10); vtkSmartPointer<vtkAppendPolyData> appendFilter = vtkSmartPointer<vtkAppendPolyData>::New(); appendFilter->AddInputConnection(sphereSource1->GetOutputPort()); appendFilter->AddInputConnection(sphereSource2->GetOutputPort()); vtkSmartPointer<vtkPolyDataConnectivityFilter> connectivityFilter = vtkSmartPointer<vtkPolyDataConnectivityFilter>::New(); connectivityFilter->SetInputConnection(appendFilter->GetOutputPort()); connectivityFilter->SetExtractionModeToLargestRegion(); // Create a mapper and actor for original data vtkSmartPointer<vtkPolyDataMapper> originalMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); originalMapper->SetInputConnection(appendFilter->GetOutputPort()); vtkSmartPointer<vtkActor> originalActor = vtkSmartPointer<vtkActor>::New(); originalActor->SetMapper(originalMapper); originalActor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData()); // Create a mapper and actor for extracted data vtkSmartPointer<vtkPolyDataMapper> extractedMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); extractedMapper->SetInputConnection(connectivityFilter->GetOutputPort()); extractedMapper->Update(); vtkSmartPointer<vtkActor> extractedActor = vtkSmartPointer<vtkActor>::New(); extractedActor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData()); extractedActor->SetMapper(extractedMapper); extractedActor->SetPosition(0,-20,0); // Visualization vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->AddActor(originalActor); renderer->AddActor(extractedActor); renderer->GradientBackgroundOn(); renderer->SetBackground (colors->GetColor3d("Gold").GetData()); renderer->SetBackground2 (colors->GetColor3d("Silver").GetData()); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); interactor->Initialize(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(PolyDataConnectivityFilter_LargestRegion) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkFiltersCore vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping PolyDataConnectivityFilter_LargestRegion: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(PolyDataConnectivityFilter_LargestRegion MACOSX_BUNDLE PolyDataConnectivityFilter_LargestRegion.cxx ) target_link_libraries(PolyDataConnectivityFilter_LargestRegion PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(PolyDataConnectivityFilter_LargestRegion MACOSX_BUNDLE PolyDataConnectivityFilter_LargestRegion.cxx ) target_link_libraries(PolyDataConnectivityFilter_LargestRegion PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS PolyDataConnectivityFilter_LargestRegion MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build PolyDataConnectivityFilter_LargestRegion¶
Click here to download PolyDataConnectivityFilter_LargestRegion and its CMakeLists.txt file. Once the tarball PolyDataConnectivityFilter_LargestRegion.tar has been downloaded and extracted,
cd PolyDataConnectivityFilter_LargestRegion/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PolyDataConnectivityFilter_LargestRegion
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.