TrackballCamera
VTKExamples/Cxx/Interaction/TrackballCamera
Description¶
This example demonstrates the trackball camera mode. When the mouse is clicked and dragged from anywhere in the window, the camera is modified.
Contrast this with TrackballActor.
Code¶
TrackballCamera.cxx
#include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyData.h> #include <vtkSphereSource.h> #include <vtkConeSource.h> #include <vtkInteractorStyleTrackballCamera.h> int main (int, char *[]) { // Create a sphere vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->SetCenter(1.0, 0.0, 0.0); sphereSource->Update(); // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> sphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); sphereMapper->SetInputConnection(sphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> sphereActor = vtkSmartPointer<vtkActor>::New(); sphereActor->SetMapper(sphereMapper); // Create a cone vtkSmartPointer<vtkConeSource> coneSource = vtkSmartPointer<vtkConeSource>::New(); // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> coneMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); coneMapper->SetInputConnection(coneSource->GetOutputPort()); vtkSmartPointer<vtkActor> coneActor = vtkSmartPointer<vtkActor>::New(); coneActor->SetMapper(coneMapper); // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actors to the scene renderer->AddActor(sphereActor); renderer->AddActor(coneActor); renderer->SetBackground(.1,.2,.3); // Background color dark blue // Render an image (lights and cameras are created automatically) renderWindow->SetWindowName("Trackball Camera"); renderWindow->Render(); vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); //like paraview renderWindowInteractor->SetInteractorStyle( style ); // Begin mouse interaction renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(TrackballCamera) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping TrackballCamera: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(TrackballCamera MACOSX_BUNDLE TrackballCamera.cxx ) target_link_libraries(TrackballCamera PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(TrackballCamera MACOSX_BUNDLE TrackballCamera.cxx ) target_link_libraries(TrackballCamera PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS TrackballCamera MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build TrackballCamera¶
Click here to download TrackballCamera and its CMakeLists.txt file. Once the tarball TrackballCamera.tar has been downloaded and extracted,
cd TrackballCamera/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TrackballCamera
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.