ResizeImage
VTKExamples/Cxx/Images/ResizeImage
Description¶
Resize an image using a sinc interpolator. Without command line arguments, the example resizes a synthetic image. An image file can be passed on the command lines. The new dimensions can also be passed as well as an integer specifying the window for sinc interpolator. See vtkImageSincInterpolator for details. A -1 turns off interpolation.
Several window functions are provided. See this article for a description og window functions. vtkImageResize maintains the physical size of the image.
Note
This example was inspired by a question asked by Qiang Wang.
Seealso
The paper "Some windows with very good sidelobe behavior" describes the windows implemented in vtkImageSincInterpolator.###Code
ResizeImage.cxx
#include <vtkSmartPointer.h> #include <vtkImageResize.h> #include <vtkImageSincInterpolator.h> #include <vtkImageReader2Factory.h> #include <vtkImageReader2.h> #include <vtkCamera.h> #include <vtkImageActor.h> #include <vtkImageCanvasSource2D.h> #include <vtkImageData.h> #include <vtkImageMapper3D.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleImage.h> #include <vtkNamedColors.h> int main(int argc, char *argv[]) { vtkSmartPointer<vtkImageData> imageData; int newSize[2] = {200, 10}; int windowFunction = 0; // Verify input arguments if ( argc > 1 ) { // Read the image vtkSmartPointer<vtkImageReader2Factory> readerFactory = vtkSmartPointer<vtkImageReader2Factory>::New(); vtkSmartPointer<vtkImageReader2> reader = readerFactory->CreateImageReader2(argv[1]); reader->SetFileName(argv[1]); reader->Update(); imageData = reader->GetOutput(); if (argc >3) { newSize[0] = atoi(argv[2]); newSize[1] = atoi(argv[3]); } if (argc > 4) { windowFunction = atoi(argv[4]); } } else { vtkSmartPointer<vtkImageCanvasSource2D> canvasSource = vtkSmartPointer<vtkImageCanvasSource2D>::New(); canvasSource->SetExtent(0, 100, 0, 100, 0, 0); canvasSource->SetScalarTypeToUnsignedChar(); canvasSource->SetNumberOfScalarComponents(3); canvasSource->SetDrawColor(127, 127, 100); canvasSource->FillBox(0, 100, 0, 100); canvasSource->SetDrawColor(100, 255, 255); canvasSource->FillTriangle(10, 10, 25, 10, 25, 25); canvasSource->SetDrawColor(255, 100, 255); canvasSource->FillTube(75, 75, 0, 75, 5.0); canvasSource->Update(); imageData = canvasSource->GetOutput(); } vtkSmartPointer<vtkImageSincInterpolator> interpolator = vtkSmartPointer<vtkImageSincInterpolator>::New(); interpolator->UseWindowParameterOn(); if (windowFunction >= 0 && windowFunction <= 10) { interpolator->SetWindowFunction(windowFunction); } vtkSmartPointer<vtkImageResize> resize = vtkSmartPointer<vtkImageResize>::New(); resize->SetInputData(imageData); resize->SetInterpolator(interpolator); resize->SetOutputDimensions(newSize[0], newSize[1], 1); resize->InterpolateOn(); if (windowFunction < 0) { resize->InterpolateOff(); std::cout << "Using nearest neighbor interpolation" << std::endl;; } else { std::cout << "Using window function : " << interpolator->GetWindowFunctionAsString() << std::endl;; } // Create an image actor to display the image vtkSmartPointer<vtkImageActor> imageActor = vtkSmartPointer<vtkImageActor>::New(); imageActor->GetMapper()->SetInputConnection(resize->GetOutputPort()); imageActor->InterpolateOff(); // Setup renderer vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->AddActor(imageActor); renderer->SetBackground(colors->GetColor3d("Burlywood").GetData()); renderer->ResetCamera(); renderer->GetActiveCamera()->Dolly(5.0); renderer->ResetCameraClippingRange(); // Setup render window vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); renderWindow->SetSize(1280, 1024); // Setup render window interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New(); renderWindowInteractor->SetInteractorStyle(style); // Render and start interaction renderWindowInteractor->SetRenderWindow(renderWindow); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(ResizeImage) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkIOImage vtkImagingCore vtkImagingSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping ResizeImage: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(ResizeImage MACOSX_BUNDLE ResizeImage.cxx ) target_link_libraries(ResizeImage PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(ResizeImage MACOSX_BUNDLE ResizeImage.cxx ) target_link_libraries(ResizeImage PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS ResizeImage MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build ResizeImage¶
Click here to download ResizeImage and its CMakeLists.txt file. Once the tarball ResizeImage.tar has been downloaded and extracted,
cd ResizeImage/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ResizeImage
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.