RGBToYIQ
VTKExamples/Cxx/Images/RGBToYIQ
Description¶
Convert RGB channels to YIQ channels. See this article for a description of the YIQ colormodel.
Code¶
RGBToYIQ.cxx
#include <vtkSmartPointer.h> #include <vtkImageRGBToYIQ.h> #include <vtkImageReader2Factory.h> #include <vtkImageReader2.h> #include <vtkImageData.h> #include <vtkImageMapper3D.h> #include <vtkCamera.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleImage.h> #include <vtkRenderer.h> #include <vtkImageActor.h> #include <vtkImageExtractComponents.h> #include <vtkNamedColors.h> int main(int argc, char *argv[]) { // Verify command line arguments if(argc != 2) { std::cerr << "Usage: " << argv[0] << "image" << std::endl; return EXIT_FAILURE; } // Read the image vtkSmartPointer<vtkImageReader2Factory> readerFactory = vtkSmartPointer<vtkImageReader2Factory>::New(); vtkSmartPointer<vtkImageReader2> reader = readerFactory->CreateImageReader2(argv[1]); reader->SetFileName(argv[1]); vtkSmartPointer<vtkImageRGBToYIQ> yiqFilter = vtkSmartPointer<vtkImageRGBToYIQ>::New(); yiqFilter->SetInputConnection(reader->GetOutputPort()); vtkSmartPointer<vtkImageExtractComponents> extractYFilter = vtkSmartPointer<vtkImageExtractComponents>::New(); extractYFilter->SetInputConnection(yiqFilter->GetOutputPort()); extractYFilter->SetComponents(0); vtkSmartPointer<vtkImageExtractComponents> extractIFilter = vtkSmartPointer<vtkImageExtractComponents>::New(); extractIFilter->SetInputConnection(yiqFilter->GetOutputPort()); extractIFilter->SetComponents(1); vtkSmartPointer<vtkImageExtractComponents> extractQFilter = vtkSmartPointer<vtkImageExtractComponents>::New(); extractQFilter->SetInputConnection(yiqFilter->GetOutputPort()); extractQFilter->SetComponents(2); // Create actors vtkSmartPointer<vtkImageActor> inputActor = vtkSmartPointer<vtkImageActor>::New(); inputActor->GetMapper()->SetInputConnection( reader->GetOutputPort()); vtkSmartPointer<vtkImageActor> yActor = vtkSmartPointer<vtkImageActor>::New(); yActor->GetMapper()->SetInputConnection( extractYFilter->GetOutputPort()); vtkSmartPointer<vtkImageActor> iActor = vtkSmartPointer<vtkImageActor>::New(); iActor->GetMapper()->SetInputConnection( extractIFilter->GetOutputPort()); vtkSmartPointer<vtkImageActor> qActor = vtkSmartPointer<vtkImageActor>::New(); qActor->GetMapper()->SetInputConnection( extractQFilter->GetOutputPort()); // Define viewport ranges // (xmin, ymin, xmax, ymax) double inputViewport[4] = {0.0, 0.0, 0.25, 1.0}; double yViewport[4] = {0.25, 0.0, 0.5, 1.0}; double iViewport[4] = {0.5, 0.0, 0.75, 1.0}; double qViewport[4] = {0.75, 0.0, 1.0, 1.0}; // Shared camera vtkSmartPointer<vtkCamera> sharedCamera = vtkSmartPointer<vtkCamera>::New(); // Setup renderers vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkRenderer> inputRenderer = vtkSmartPointer<vtkRenderer>::New(); inputRenderer->SetViewport(inputViewport); inputRenderer->AddActor(inputActor); inputRenderer->SetActiveCamera(sharedCamera); inputRenderer->SetBackground(colors->GetColor3d("Tomato").GetData()); vtkSmartPointer<vtkRenderer> yRenderer = vtkSmartPointer<vtkRenderer>::New(); yRenderer->SetViewport(yViewport); yRenderer->AddActor(yActor); yRenderer->SetActiveCamera(sharedCamera); yRenderer->SetBackground(colors->GetColor3d("Gainsboro").GetData()); vtkSmartPointer<vtkRenderer> iRenderer = vtkSmartPointer<vtkRenderer>::New(); iRenderer->SetViewport(iViewport); iRenderer->AddActor(iActor); iRenderer->SetActiveCamera(sharedCamera); iRenderer->SetBackground(colors->GetColor3d("LightGrey").GetData()); vtkSmartPointer<vtkRenderer> qRenderer = vtkSmartPointer<vtkRenderer>::New(); qRenderer->SetViewport(qViewport); qRenderer->AddActor(qActor); qRenderer->SetActiveCamera(sharedCamera); qRenderer->SetBackground(colors->GetColor3d("Silver").GetData()); // Setup render window vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(1000, 250); renderWindow->AddRenderer(inputRenderer); renderWindow->AddRenderer(yRenderer); renderWindow->AddRenderer(iRenderer); renderWindow->AddRenderer(qRenderer); inputRenderer->ResetCamera(); // Setup render window interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New(); renderWindowInteractor->SetInteractorStyle(style); // Render and start interaction renderWindowInteractor->SetRenderWindow(renderWindow); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(RGBToYIQ) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkIOImage vtkImagingColor vtkImagingCore vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping RGBToYIQ: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(RGBToYIQ MACOSX_BUNDLE RGBToYIQ.cxx ) target_link_libraries(RGBToYIQ PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(RGBToYIQ MACOSX_BUNDLE RGBToYIQ.cxx ) target_link_libraries(RGBToYIQ PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS RGBToYIQ MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build RGBToYIQ¶
Click here to download RGBToYIQ and its CMakeLists.txt file. Once the tarball RGBToYIQ.tar has been downloaded and extracted,
cd RGBToYIQ/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RGBToYIQ
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.