VRMLImporter
VTKExamples/Cxx/IO/VRMLImporter
Description¶
This example loads a wrl file and displays it on the screen. An example file is here.
Seealso
VRMLImporterDemo shows how to add additional pipeline elements to imported polydata.
Warning
The vtkVRMLImporter only imports VRML 2.0 files.
Code¶
VRMLImporter.cxx
#include <vtkSmartPointer.h> #include <vtkVRMLImporter.h> #include <vtkActorCollection.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkNamedColors.h> int main ( int argc, char *argv[]) { if(argc < 2) { std::cout << "Required arguments: Filename" << std::endl; return EXIT_FAILURE; } std::string filename = argv[1]; std::cout << "Reading " << filename << std::endl; vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // VRML Import vtkSmartPointer<vtkVRMLImporter> importer = vtkSmartPointer<vtkVRMLImporter>::New(); importer->SetFileName ( filename.c_str() ); importer->SetRenderWindow(renderWindow); importer->Update(); vtkSmartPointer<vtkActorCollection> actors = vtkSmartPointer<vtkActorCollection>::New(); actors = renderer->GetActors(); std::cout << "There are " << actors->GetNumberOfItems() << " actors" << std::endl; renderer->SetBackground(colors->GetColor3d("Burlywood").GetData()); renderWindow->SetSize(512, 512); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(VRMLImporter) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkIOImport vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping VRMLImporter: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(VRMLImporter MACOSX_BUNDLE VRMLImporter.cxx ) target_link_libraries(VRMLImporter PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(VRMLImporter MACOSX_BUNDLE VRMLImporter.cxx ) target_link_libraries(VRMLImporter PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS VRMLImporter MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build VRMLImporter¶
Click here to download VRMLImporter and its CMakeLists.txt file. Once the tarball VRMLImporter.tar has been downloaded and extracted,
cd VRMLImporter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VRMLImporter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.