Polygon
VTKExamples/Cxx/GeometricObjects/Polygon
Description¶
The polygon is a primary two-dimensional cell. The polygon is defined by an ordered list of three or more points lying in a plane. The polygon normal is implicitly defined by a counterclockwise ordering of its points using the right-hand rule.
The polygon may be nonconvex, but may not have internal loops, and it cannot self-intersect. The polygon has n edges, where n is the number of points in the polygon.
Code¶
Polygon.cxx
#include <vtkActor.h> #include <vtkCellArray.h> #include <vtkNamedColors.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkPolygon.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkSmartPointer.h> int main(int, char *[]) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Setup four points vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0.0, 0.0, 0.0); points->InsertNextPoint(1.0, 0.0, 0.0); points->InsertNextPoint(1.0, 1.0, 0.0); points->InsertNextPoint(0.0, 1.0, 0.0); // Create the polygon vtkSmartPointer<vtkPolygon> polygon = vtkSmartPointer<vtkPolygon>::New(); polygon->GetPointIds()->SetNumberOfIds(4); //make a quad polygon->GetPointIds()->SetId(0, 0); polygon->GetPointIds()->SetId(1, 1); polygon->GetPointIds()->SetId(2, 2); polygon->GetPointIds()->SetId(3, 3); // Add the polygon to a list of polygons vtkSmartPointer<vtkCellArray> polygons = vtkSmartPointer<vtkCellArray>::New(); polygons->InsertNextCell(polygon); // Create a PolyData vtkSmartPointer<vtkPolyData> polygonPolyData = vtkSmartPointer<vtkPolyData>::New(); polygonPolyData->SetPoints(points); polygonPolyData->SetPolys(polygons); // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputData(polygonPolyData); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetColor( colors->GetColor3d("Silver").GetData()); // Visualize vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetWindowName("Polygon"); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("Salmon").GetData()); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(Polygon) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping Polygon: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(Polygon MACOSX_BUNDLE Polygon.cxx ) target_link_libraries(Polygon PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(Polygon MACOSX_BUNDLE Polygon.cxx ) target_link_libraries(Polygon PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS Polygon MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build Polygon¶
Click here to download Polygon and its CMakeLists.txt file. Once the tarball Polygon.tar has been downloaded and extracted,
cd Polygon/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Polygon
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.