Triangle
VTKExamples/Python/GeometricObjects/Triangle
Description¶
The triangle is a primary two-dimensional cell. The triangle is defined by a counterclockwise ordered list of three points. The order of the points specifies the direction of the surface normal using the right-hand rule.
Code¶
Triangle.py
# !/usr/bin/env python # -*- coding: utf-8 -*- import vtk def main(): colors = vtk.vtkNamedColors() # Create a triangle points = vtk.vtkPoints() points.InsertNextPoint(1.0, 0.0, 0.0) points.InsertNextPoint(0.0, 0.0, 0.0) points.InsertNextPoint(0.0, 1.0, 0.0) triangle = vtk.vtkTriangle() triangle.GetPointIds().SetId(0, 0) triangle.GetPointIds().SetId(1, 1) triangle.GetPointIds().SetId(2, 2) triangles = vtk.vtkCellArray() triangles.InsertNextCell(triangle) # Create a polydata object trianglePolyData = vtk.vtkPolyData() # Add the geometry and topology to the polydata trianglePolyData.SetPoints(points) trianglePolyData.SetPolys(triangles) # Create mapper and actor mapper = vtk.vtkPolyDataMapper() mapper.SetInputData(trianglePolyData) actor = vtk.vtkActor() actor.GetProperty().SetColor(colors.GetColor3d("Cyan")) actor.SetMapper(mapper) # Create a renderer, render window, and an interactor renderer = vtk.vtkRenderer() renderWindow = vtk.vtkRenderWindow() renderWindow.SetWindowName("Triangle") renderWindow.AddRenderer(renderer) renderWindowInteractor = vtk.vtkRenderWindowInteractor() renderWindowInteractor.SetRenderWindow(renderWindow) # Add the actors to the scene renderer.AddActor(actor) renderer.SetBackground(colors.GetColor3d("DarkGreen")) # Render and interact renderWindow.Render() renderWindowInteractor.Start() if __name__ == '__main__': main()