RenderView
VTKExamples/Java/Views/RenderView
Description¶
Here is a little bit easier way in Java to get your objects to appear on the screen using vtkRenderer which provides an abstract specification for renderers.
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See (Cxx)
Code¶
RenderView.java
import vtk.vtkActor; import vtk.vtkSphereSource; import vtk.vtkNativeLibrary; import vtk.vtkPolyDataMapper; import vtk.vtkRenderView; import vtk.vtkNamedColors; public class RenderView { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String s[]) { vtkNamedColors colors = new vtkNamedColors(); //For Actor Color double actorColor[] = new double[4]; //Renderer Background Color double Bgcolor[] = new double[4]; colors.GetColor("Crimson", actorColor); colors.GetColor("MidnightBlue", Bgcolor); //Create a Sphere vtkSphereSource Sphere = new vtkSphereSource(); Sphere.SetCenter(0.0,0.0,0.0); Sphere.SetRadius(1.0); Sphere.Update(); //Create a Mapper and Actor vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputConnection(Sphere.GetOutputPort()); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); Actor.GetProperty().SetColor(actorColor); vtkRenderView RenderView = new vtkRenderView(); RenderView.SetInteractionModeTo3D(); RenderView.GetRenderer().AddActor(Actor); RenderView.GetRenderer().SetBackground(Bgcolor); RenderView.Update(); RenderView.ResetCamera(); RenderView.GetInteractor().Start(); } }