# ImportPolyDataScene

VTKExamples/Cxx/IO/ImportPolyDataScene

### Code

ImportPolyDataScene.cxx

    #include <vtkSmartPointer.h>

    #include <vtkXMLMultiBlockDataReader.h>
    #include <vtkMultiBlockDataSet.h>
    #include <vtkCompositeDataSet.h>
    #include <vtkDataObjectTreeIterator.h>

    #include <vtkPolyData.h>
    #include <vtkFieldData.h>

    #include <vtkActor.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkProperty.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>
    #include <vtkCamera.h>

    #include <vtkNamedColors.h>
    #include <vtksys/SystemTools.hxx>

    namespace
    {
    void ImportMultiBlockScene(vtkRenderer *renderer, std::string fileName);
    void RestoreCameraFromFieldData(std::string, vtkCamera *, vtkPolyData *);
    void RestorePropertyFromFieldData(std::string, vtkProperty *, vtkPolyData *);
    void RestoreActorFromFieldData(std::string, vtkActor *, vtkPolyData *);
    //void RestoreMapperFromFieldData(std::string, vtkPolyDataMapper *, vtkPolyData *);
    //void RestoreLookupTableFromFieldData(std::string, vtkScalarsToColors *, vtkPolyData *);
    }

    int main (int argc, char *argv[])
    {
      if (argc < 2)
      {
        std::cout << "Usage: " << argv[0] << " file.vtp" << std::endl;
        return EXIT_FAILURE;
      }

      // Visualization
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      ImportMultiBlockScene (renderer.GetPointer(),std::string(argv[1]));
      renderWindow->Render();

      renderer->SetBackground(colors->GetColor3d("Silver").GetData());

      renderWindow->SetSize(640, 480);
      renderWindow->Render();
      renderWindowInteractor->Start();

     return EXIT_SUCCESS;
    }

    namespace
    {
    void ImportMultiBlockScene(vtkRenderer *renderer, std::string fileName)
    {
      vtkCamera *camera = renderer->GetActiveCamera();

      std::string prefix;
      prefix = vtksys::SystemTools::GetFilenameName(fileName);

      // Read the multiblock data
      vtkSmartPointer<vtkXMLMultiBlockDataReader> reader =
        vtkSmartPointer<vtkXMLMultiBlockDataReader>::New();
      reader->SetFileName(fileName.c_str());
      reader->Update();
      std::cout << "Importing " << vtkMultiBlockDataSet::SafeDownCast(reader->GetOutput())->GetNumberOfBlocks() << " actors" << std::endl;

      vtkCompositeDataSet *input =
        vtkCompositeDataSet::SafeDownCast(reader->GetOutput());

      vtkSmartPointer<vtkDataObjectTreeIterator> iter =
        vtkSmartPointer<vtkDataObjectTreeIterator>::New();
      iter->SetDataSet(input);
      iter->SkipEmptyNodesOn();
      iter->VisitOnlyLeavesOn();
      for (iter->InitTraversal(); !iter->IsDoneWithTraversal();
           iter->GoToNextItem())
      {
        vtkDataObject *dso = iter->GetCurrentDataObject();
        vtkPolyData *pd = vtkPolyData::SafeDownCast(dso);
        RestoreCameraFromFieldData("Camera",
                                   camera,
                                   pd);
        vtkSmartPointer<vtkPolyDataMapper> mapper =
          vtkSmartPointer<vtkPolyDataMapper>::New();
        mapper->SetInputData(pd);

        vtkSmartPointer<vtkActor> actor =
          vtkSmartPointer<vtkActor>::New();
        actor->SetMapper(mapper);
        RestorePropertyFromFieldData("Property",
                                     actor->GetProperty(),
                                     pd);
        vtkSmartPointer<vtkProperty> backProperty =
          vtkSmartPointer<vtkProperty>::New();
        actor->SetBackfaceProperty(backProperty);
        RestorePropertyFromFieldData("BackfaceProperty",
                                     actor->GetBackfaceProperty(),
                                     pd);
        RestoreActorFromFieldData("Actor",
                                  actor,
                                  pd);
        renderer->AddActor(actor);
      }
    }
    void RestoreCameraFromFieldData(std::string arrayPrefix,
                                    vtkCamera *camera,
                                    vtkPolyData *pd)
    {
      vtkFieldData *fd = pd->GetFieldData();
      camera->SetFocalPoint(fd->GetArray(std::string(arrayPrefix + ":" + "FocalPoint").c_str())->GetTuple(0));
      camera->SetPosition(fd->GetArray(std::string(arrayPrefix + ":" + "Position").c_str())->GetTuple(0));
      camera->SetViewUp(fd->GetArray(std::string(arrayPrefix + ":" + "ViewUp").c_str())->GetTuple(0));
      camera->SetClippingRange(fd->GetArray(std::string(arrayPrefix + ":" + "ClippingRange").c_str())->GetTuple(0));
      camera->SetViewAngle(fd->GetArray(std::string(arrayPrefix + ":" + "ViewAngle").c_str())->GetTuple1(0));
    }
    void RestorePropertyFromFieldData(std::string arrayPrefix,
                                      vtkProperty *property,
                                      vtkPolyData *pd)
    {
      if (property)
      {
        vtkFieldData *fd = pd->GetFieldData();

        property->SetAmbient(fd->GetArray(std::string(arrayPrefix + ":" + "Ambient").c_str())->GetTuple1(0));
        property->SetAmbientColor(fd->GetArray(std::string(arrayPrefix + ":" + "AmbientColor").c_str())->GetTuple(0));
        property->SetAmbientColor(fd->GetArray(std::string(arrayPrefix + ":" + "AmbientColor").c_str())->GetTuple(0));
        property->SetDiffuse(fd->GetArray(std::string(arrayPrefix + ":" + "Diffuse").c_str())->GetTuple1(0));
        property->SetDiffuseColor(fd->GetArray(std::string(arrayPrefix + ":" + "DiffuseColor").c_str())->GetTuple(0));
        property->SetSpecular(fd->GetArray(std::string(arrayPrefix + ":" + "Specular").c_str())->GetTuple1(0));
        property->SetSpecularColor(fd->GetArray(std::string(arrayPrefix + ":" + "SpecularColor").c_str())->GetTuple(0));
        property->SetSpecularPower(fd->GetArray(std::string(arrayPrefix + ":" + "SpecularPower").c_str())->GetTuple1(0));
        property->SetEdgeColor(fd->GetArray(std::string(arrayPrefix + ":" + "EdgeColor").c_str())->GetTuple(0));
        property->SetEdgeVisibility(fd->GetArray(std::string(arrayPrefix + ":" + "EdgeVisibility").c_str())->GetTuple1(0));
        property->SetVertexColor(fd->GetArray(std::string(arrayPrefix + ":" + "VertexColor").c_str())->GetTuple(0));
        property->SetVertexVisibility(fd->GetArray(std::string(arrayPrefix + ":" + "VertexVisibility").c_str())->GetTuple1(0));
        property->SetInterpolation(fd->GetArray(std::string(arrayPrefix + ":" + "Interpolation").c_str())->GetTuple1(0));
        property->SetOpacity(fd->GetArray(std::string(arrayPrefix + ":" + "Opacity").c_str())->GetTuple1(0));
        property->SetRepresentation(fd->GetArray(std::string(arrayPrefix + ":" + "Representation").c_str())->GetTuple1(0));
        property->SetBackfaceCulling(fd->GetArray(std::string(arrayPrefix + ":" + "BackfaceCulling").c_str())->GetTuple1(0));
        property->SetFrontfaceCulling(fd->GetArray(std::string(arrayPrefix + ":" + "FrontfaceCulling").c_str())->GetTuple1(0));
        property->SetPointSize(fd->GetArray(std::string(arrayPrefix + ":" + "PointSize").c_str())->GetTuple1(0));
        property->SetLineWidth(fd->GetArray(std::string(arrayPrefix + ":" + "LineWidth").c_str())->GetTuple1(0));
        property->SetLineStipplePattern(fd->GetArray(std::string(arrayPrefix + ":" + "LineStipplePattern").c_str())->GetTuple1(0));
        property->SetLineStippleRepeatFactor(fd->GetArray(std::string(arrayPrefix + ":" + "LineStippleRepeatFactor").c_str())->GetTuple1(0));
        property->SetLighting(fd->GetArray(std::string(arrayPrefix + ":" + "Lighting").c_str())->GetTuple1(0));
        property->SetRenderPointsAsSpheres(fd->GetArray(std::string(arrayPrefix + ":" + "RenderPointsAsSpheres").c_str())->GetTuple1(0));
        property->SetRenderLinesAsTubes(fd->GetArray(std::string(arrayPrefix + ":" + "RenderLinesAsTubes").c_str())->GetTuple1(0));
        property->SetShading(fd->GetArray(std::string(arrayPrefix + ":" + "Shading").c_str())->GetTuple1(0));
      }
    }
    void RestoreActorFromFieldData(std::string arrayPrefix,
                                   vtkActor *actor,
                                   vtkPolyData *pd)
    {
      vtkFieldData *fd = pd->GetFieldData();

      actor->SetDragable(fd->GetArray(std::string(arrayPrefix + ":" + "Dragable").c_str())->GetTuple1(0));
      actor->SetPickable(fd->GetArray(std::string(arrayPrefix + ":" + "Pickable").c_str())->GetTuple1(0));
      actor->SetVisibility(fd->GetArray(std::string(arrayPrefix + ":" + "Visibility").c_str())->GetTuple1(0));
      actor->SetPosition(fd->GetArray(std::string(arrayPrefix + ":" + "Position").c_str())->GetTuple(0));
      actor->SetOrientation(fd->GetArray(std::string(arrayPrefix + ":" + "Orientation").c_str())->GetTuple(0));
      actor->SetOrigin(fd->GetArray(std::string(arrayPrefix + ":" + "Origin").c_str())->GetTuple(0));
      actor->SetScale(fd->GetArray(std::string(arrayPrefix + ":" + "Scale").c_str())->GetTuple(0));
      actor->SetForceOpaque(fd->GetArray(std::string(arrayPrefix + ":" + "ForceOpaque").c_str())->GetTuple1(0));
      actor->SetForceTranslucent(fd->GetArray(std::string(arrayPrefix + ":" + "ForceTranslucent").c_str())->GetTuple1(0));
    }
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ImportPolyDataScene)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ImportPolyDataScene MACOSX_BUNDLE ImportPolyDataScene.cxx )

    target_link_libraries(ImportPolyDataScene ${VTK_LIBRARIES})

### Download and Build ImportPolyDataScene

Click here to download ImportPolyDataScene and its CMakeLists.txt file. Once the tarball ImportPolyDataScene.tar has been downloaded and extracted,

    cd ImportPolyDataScene/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ImportPolyDataScene

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.