# Quad

VTKExamples/Cxx/GeometricObjects/Quad

### Code

Quad.cxx

    #include <vtkActor.h>
    #include <vtkCellArray.h>
    #include <vtkNamedColors.h>
    #include <vtkPoints.h>
    #include <vtkPolyData.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkProperty.h>
    #include <vtkQuad.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkSmartPointer.h>
    #include <vtkVersion.h>

    int main(int , char *[])
    {
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      // Create four points (must be in counter clockwise order)
      double p0[3] = {0.0, 0.0, 0.0};
      double p1[3] = {1.0, 0.0, 0.0};
      double p2[3] = {1.0, 1.0, 0.0};
      double p3[3] = {0.0, 1.0, 0.0};

      // Add the points to a vtkPoints object
      vtkSmartPointer<vtkPoints> points =
        vtkSmartPointer<vtkPoints>::New();
      points->InsertNextPoint(p0);
      points->InsertNextPoint(p1);
      points->InsertNextPoint(p2);
      points->InsertNextPoint(p3);

      // Create a quad on the four points
      vtkSmartPointer<vtkQuad> quad =
        vtkSmartPointer<vtkQuad>::New();
      quad->GetPointIds()->SetId(0,0);
      quad->GetPointIds()->SetId(1,1);
      quad->GetPointIds()->SetId(2,2);
      quad->GetPointIds()->SetId(3,3);

      // Create a cell array to store the quad in
      vtkSmartPointer<vtkCellArray> quads =
        vtkSmartPointer<vtkCellArray>::New();
      quads->InsertNextCell(quad);

      // Create a polydata to store everything in
      vtkSmartPointer<vtkPolyData> polydata =
        vtkSmartPointer<vtkPolyData>::New();

      // Add the points and quads to the dataset
      polydata->SetPoints(points);
      polydata->SetPolys(quads);

      // Setup actor and mapper
      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    #if VTK_MAJOR_VERSION <= 5
      mapper->SetInput(polydata);
    #else
      mapper->SetInputData(polydata);
    #endif

      vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);
      actor->GetProperty()->SetColor(
        colors->GetColor3d("Silver").GetData());

      // Setup render window, renderer, and interactor
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->SetWindowName("Quad");
      renderWindow->AddRenderer(renderer);
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      renderer->AddActor(actor);
      renderer->SetBackground(colors->GetColor3d("Salmon").GetData());
      renderWindow->Render();
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(Quad)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(Quad MACOSX_BUNDLE Quad.cxx )

    target_link_libraries(Quad ${VTK_LIBRARIES})

### Download and Build Quad

Click here to download Quad and its CMakeLists.txt file. Once the tarball Quad.tar has been downloaded and extracted,

    cd Quad/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./Quad

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.