#include <vtkVersion.h>
#include <vtkSmartPointer.h>

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkImageDataGeometryFilter.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataCollection.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkTriangleFilter.h>
#include <vtkXMLPolyDataReader.h>

#include <vtkContourWidget.h>
#include <vtkOrientedGlyphContourRepresentation.h>
#include <vtkPolygonalSurfacePointPlacer.h>
#include <vtkPolygonalSurfaceContourLineInterpolator.h>


int main(int argc, char *argv[])
{
  vtkSmartPointer<vtkPolyData> polyData;
  if (argc < 2)
  {
    vtkSmartPointer<vtkSphereSource> sphereSource =
      vtkSmartPointer<vtkSphereSource>::New();
    sphereSource->SetThetaResolution(40);
    sphereSource->SetPhiResolution(20);
    sphereSource->Update();

    polyData = sphereSource->GetOutput();
  }
  else
  {
    vtkSmartPointer<vtkXMLPolyDataReader> reader =
      vtkSmartPointer<vtkXMLPolyDataReader>::New();
    reader->SetFileName(argv[1]);
    reader->Update();
    polyData = reader->GetOutput();
  }

  // The Dijkistra interpolator will not accept cells that aren't triangles
  vtkSmartPointer<vtkTriangleFilter> triangleFilter =
    vtkSmartPointer<vtkTriangleFilter>::New();
#if VTK_MAJOR_VERSION <= 5
  triangleFilter->SetInput( polyData );
#else
  triangleFilter->SetInputData( polyData );
#endif
  triangleFilter->Update();

  vtkSmartPointer<vtkPolyData> pd = triangleFilter->GetOutput();

  //Create a mapper and actor
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(triangleFilter->GetOutputPort());

  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
  actor->GetProperty()->SetInterpolationToFlat();

  // Create the render window, renderer and interactor.

  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> interactor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renderWindow);

  // Add the actors to the renderer, set the background and size

  renderer->AddActor(actor);
  renderer->SetBackground (.3, .4, .5);

  // Here comes the contour widget stuff...

  vtkSmartPointer<vtkContourWidget> contourWidget =
    vtkSmartPointer<vtkContourWidget>::New();
  contourWidget->SetInteractor(interactor);
  vtkSmartPointer<vtkOrientedGlyphContourRepresentation> rep =
    vtkOrientedGlyphContourRepresentation::SafeDownCast(
      contourWidget->GetRepresentation());
  rep->GetLinesProperty()->SetColor(1, 0.2, 0);
  rep->GetLinesProperty()->SetLineWidth(3.0);

  vtkSmartPointer<vtkPolygonalSurfacePointPlacer> pointPlacer =
    vtkSmartPointer<vtkPolygonalSurfacePointPlacer>::New();
  pointPlacer->AddProp(actor);
  pointPlacer->GetPolys()->AddItem( pd );
  rep->SetPointPlacer(pointPlacer);

  vtkSmartPointer<vtkPolygonalSurfaceContourLineInterpolator> interpolator =
    vtkSmartPointer<vtkPolygonalSurfaceContourLineInterpolator>::New();
  interpolator->GetPolys()->AddItem( pd );
  rep->SetLineInterpolator(interpolator);

  renderWindow->Render();
  interactor->Initialize();

  contourWidget->EnabledOn();

  interactor->Start();

  return EXIT_SUCCESS;
}
