ColorCellsWithRGB
VTKExamples/Java/PolyData/ColorCellsWithRGB
Description¶
This example shows how to assign specific colors to individual cells of a vtkPolyData. This example stores the vtkCellData as rgb triples in a vtkUnsignedCharArray.
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See (Cxx)
Code¶
ColorCellsWithRGB.java
import vtk.vtkActor; import vtk.vtkNativeLibrary; import vtk.vtkMath; import vtk.vtkUnsignedCharArray; import vtk.vtkPlaneSource; import vtk.vtkPolyDataMapper; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; import vtk.vtkNamedColors; public class ColorCellsWithRGB { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String s[]) { vtkNamedColors Color = new vtkNamedColors(); //Renderer Background Color double BgColor[] = new double[4]; //Change Color Name to Use your own Color for Renderer Background Color.GetColor("DarkGray",BgColor); // Provide some geometry int resolutionX = 5; int resolutionY = 3; vtkPlaneSource aPlane = new vtkPlaneSource(); aPlane.SetXResolution(resolutionX); aPlane.SetYResolution(resolutionY); aPlane.Update(); // Create cell data vtkMath RS = new vtkMath(); RS.RandomSeed(8775070); vtkUnsignedCharArray CellData = new vtkUnsignedCharArray(); CellData.SetNumberOfComponents(3); CellData.SetNumberOfTuples(aPlane.GetOutput().GetNumberOfCells()); for(int i=0;i<aPlane.GetOutput().GetNumberOfCells();i++) { double rgb[] = new double[3]; rgb[0] = RS.Random(64, 255); rgb[1] = RS.Random(64, 255); rgb[2] = RS.Random(64, 255); CellData.InsertTuple3(i, rgb[0], rgb[1],rgb[2]); } aPlane.GetOutput().GetCellData().SetScalars(CellData); vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputConnection(aPlane.GetOutputPort()); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualise the arrow ren.AddActor(Actor); ren.SetBackground(BgColor); ren.ResetCamera(); renWin.SetSize(300,300); renWin.Render(); iren.Initialize(); iren.Start(); } }