AnnotatedCubeActor
VTKExamples/Cxx/Visualization/AnnotatedCubeActor
Code¶
AnnotatedCubeActor.cxx
#include <vtkSmartPointer.h> #include <vtkAnnotatedCubeActor.h> #include <vtkCamera.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkNamedColors.h> int main( int, char *[] ) { vtkSmartPointer<vtkAnnotatedCubeActor> cube = vtkSmartPointer<vtkAnnotatedCubeActor>::New(); cube->SetFaceTextScale( 0.666667 ); // set up the renderer, window, and interactor // vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->SetBackground(colors->GetColor3d("Wheat").GetData()); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer( renderer ); renderWindow->SetSize(640, 480); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow( renderWindow ); // anatomic labelling // cube->SetXPlusFaceText ( "A" ); cube->SetXMinusFaceText( "P" ); cube->SetYPlusFaceText ( "L" ); cube->SetYMinusFaceText( "R" ); cube->SetZPlusFaceText ( "S" ); cube->SetZMinusFaceText( "I" ); // change the vector text colors // cube->GetTextEdgesProperty()->SetColor(colors->GetColor3d("Black").GetData()); cube->GetTextEdgesProperty()->SetLineWidth(4); vtkProperty *property; property = cube->GetXPlusFaceProperty(); property->SetColor(colors->GetColor3d("Turquoise").GetData()); property = cube->GetXMinusFaceProperty(); property->SetColor(colors->GetColor3d("Turquoise").GetData()); property = cube->GetYPlusFaceProperty(); property->SetColor(colors->GetColor3d("Mint").GetData()); property = cube->GetYMinusFaceProperty(); property->SetColor(colors->GetColor3d("Mint").GetData()); property = cube->GetZPlusFaceProperty(); property->SetColor(colors->GetColor3d("Tomato").GetData()); property = cube->GetZMinusFaceProperty(); property->SetColor(colors->GetColor3d("Tomato").GetData()); renderer->AddActor(cube); // set up an interesting view // vtkCamera* camera = renderer->GetActiveCamera(); camera->SetViewUp( 0, 0, 1 ); camera->SetFocalPoint( 0, 0, 0 ); camera->SetPosition( 4.5, 4.5, 2.5 ); renderer->ResetCamera(); camera->Dolly(1.3); renderer->ResetCameraClippingRange(); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(AnnotatedCubeActor) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(AnnotatedCubeActor MACOSX_BUNDLE AnnotatedCubeActor.cxx ) target_link_libraries(AnnotatedCubeActor ${VTK_LIBRARIES})
Download and Build AnnotatedCubeActor¶
Click here to download AnnotatedCubeActor and its CMakeLists.txt file. Once the tarball AnnotatedCubeActor.tar has been downloaded and extracted,
cd AnnotatedCubeActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./AnnotatedCubeActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.