SaveSceneToFile
Description¶
Given a filename, vtkActor and vtkCamera, save necessary variables to recreate a scene to a file.
Note
The snippet currently just saves the vtkCamera variables.
To use the snippet, click the Copy to clipboard at the upper left of the code blocks.
Declaration Section¶
#include <vtkActor.h> #include <vtkCamera.h> namespace { void SaveSceneToFile(std::string fileName, vtkActor *actor, vtkCamera *camera); }
Implementation Section¶
namespace { #include <fstream> void SaveSceneToFile(std::string fileName, vtkActor *actor, vtkCamera *camera) { // Actor // Position, orientation, origin, scale, usrmatrix, usertransform //Camera // FocalPoint, Position, ViewUp, ViewAngle, ClippingRange std::ofstream saveFile(fileName, std::ofstream::out); double vector[3]; double scalar; camera->GetFocalPoint(vector); saveFile << "Camera:FocalPoint " << vector[0] << ", " << vector[1] << ", " << vector[2] << std::endl; camera->GetPosition(vector); saveFile << "Camera:Position " << vector[0] << ", " << vector[1] << ", " << vector[2] << std::endl; camera->GetViewUp(vector); saveFile << "Camera:ViewUp " << vector[0] << ", " << vector[1] << ", " << vector[2] << std::endl; scalar = camera->GetViewAngle(); saveFile << "Camera:ViewAngle " << scalar << std::endl; camera->GetClippingRange(vector); saveFile << "Camera:ClippingRange " << vector[0] << ", " << vector[1] << std::endl; saveFile.close(); } }