# ImageOrientation

VTKExamples/Cxx/Visualization/ImageOrientation

### Code

ImageOrientation.cxx

    #include <vtkSmartPointer.h>
    #include <vtkImageData.h>
    #include <vtkImageMapper3D.h>
    #include <vtkImagePermute.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkInteractorStyleImage.h>
    #include <vtkRenderer.h>
    #include <vtkImageActor.h>
    #include <vtkImageEllipsoidSource.h>
    #include <vtkImageCast.h>

    int main(int, char *[])
    {
      // Create an image
      vtkSmartPointer<vtkImageEllipsoidSource > source =
        vtkSmartPointer<vtkImageEllipsoidSource >::New();
      source->SetWholeExtent(0, 20, 0, 20, 0, 0);
      source->SetCenter(10,10,0);
      source->SetRadius(2,5,0);
      source->Update();

      vtkSmartPointer<vtkImagePermute> permuteFilter =
        vtkSmartPointer<vtkImagePermute>::New();
      permuteFilter->SetInputConnection(source->GetOutputPort());
      permuteFilter->SetFilteredAxes(1,0,2);
      permuteFilter->Update();

      // Create actors
      vtkSmartPointer<vtkImageActor> originalActor =
        vtkSmartPointer<vtkImageActor>::New();
      originalActor->GetMapper()->SetInputConnection(
        source->GetOutputPort());

      vtkSmartPointer<vtkImageActor> permutedActor =
        vtkSmartPointer<vtkImageActor>::New();
      permutedActor->GetMapper()->SetInputConnection(
        permuteFilter->GetOutputPort());

      // Define viewport ranges
      // (xmin, ymin, xmax, ymax)
      double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
      double permutedViewport[4] = {0.5, 0.0, 1.0, 1.0};

      // Setup renderers
      vtkSmartPointer<vtkRenderer> originalRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      originalRenderer->SetViewport(originalViewport);
      originalRenderer->AddActor(originalActor);
      originalRenderer->ResetCamera();
      originalRenderer->SetBackground(.4, .5, .6);

      vtkSmartPointer<vtkRenderer> permutedRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      permutedRenderer->SetViewport(permutedViewport);
      permutedRenderer->AddActor(permutedActor);
      permutedRenderer->ResetCamera();
      permutedRenderer->SetBackground(.4, .5, .7);

      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->SetSize(600, 300);
      renderWindow->AddRenderer(originalRenderer);
      renderWindow->AddRenderer(permutedRenderer);

      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      vtkSmartPointer<vtkInteractorStyleImage> style =
        vtkSmartPointer<vtkInteractorStyleImage>::New();

      renderWindowInteractor->SetInteractorStyle(style);

      renderWindowInteractor->SetRenderWindow(renderWindow);
      renderWindowInteractor->Initialize();

      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

    project(ImageOrientation)

    find_package(VTK COMPONENTS
      vtkCommonCore
      vtkCommonDataModel
      vtkImagingCore
      vtkImagingSources
      vtkInteractionStyle
      vtkRenderingCore
      vtkRenderingFreeType
      vtkRenderingOpenGL2 QUIET)
    if (NOT VTK_FOUND)
      message("Skipping ImageOrientation: ${VTK_NOT_FOUND_MESSAGE}")
      return ()
    endif()
    message (STATUS "VTK_VERSION: ${VTK_VERSION}")
    if (VTK_VERSION VERSION_LESS "8.90.0")
      # old system
      include(${VTK_USE_FILE})
      add_executable(ImageOrientation MACOSX_BUNDLE ImageOrientation.cxx )
      target_link_libraries(ImageOrientation PRIVATE ${VTK_LIBRARIES})
    else ()
      # include all components
      add_executable(ImageOrientation MACOSX_BUNDLE ImageOrientation.cxx )
      target_link_libraries(ImageOrientation PRIVATE ${VTK_LIBRARIES})
      # vtk_module_autoinit is needed
      vtk_module_autoinit(
        TARGETS ImageOrientation
        MODULES ${VTK_LIBRARIES}
        )
    endif ()

### Download and Build ImageOrientation

Click here to download ImageOrientation and its CMakeLists.txt file. Once the tarball ImageOrientation.tar has been downloaded and extracted,

    cd ImageOrientation/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ImageOrientation

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.