ColorDisconnectedRegions
VTKExamples/Java/PolyData/ColorDisconnectedRegions
Code¶
ColorDisconnectedRegions.java
import vtk.vtkActor; import vtk.vtkSphereSource; import vtk.vtkAppendPolyData; import vtk.vtkPolyDataConnectivityFilter; import vtk.vtkNativeLibrary; import vtk.vtkPolyDataMapper; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; public class ColorDisconnectedRegions { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String s[]) { // Create some spheres vtkSphereSource Sphere1 = new vtkSphereSource(); Sphere1.Update(); vtkSphereSource Sphere2 = new vtkSphereSource(); Sphere2.SetCenter(5.0,0.0,0.0); Sphere2.Update(); vtkSphereSource Sphere3 = new vtkSphereSource(); Sphere3.SetCenter(10.0,0.0,0.0); Sphere3.Update(); vtkAppendPolyData AppendFilter = new vtkAppendPolyData(); AppendFilter.AddInputConnection(Sphere1.GetOutputPort()); AppendFilter.AddInputConnection(Sphere2.GetOutputPort()); AppendFilter.AddInputConnection(Sphere3.GetOutputPort()); AppendFilter.Update(); vtkPolyDataConnectivityFilter ConnectivityFilter = new vtkPolyDataConnectivityFilter(); ConnectivityFilter.SetInputConnection(AppendFilter.GetOutputPort()); ConnectivityFilter.SetExtractionModeToAllRegions(); ConnectivityFilter.ColorRegionsOn(); ConnectivityFilter.Update(); //Create a Mapper and Actor vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputConnection(ConnectivityFilter.GetOutputPort()); Mapper.SetScalarRange(ConnectivityFilter.GetOutput().GetPointData().GetArray("RegionId").GetRange()); Mapper.Update(); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualise the arrow ren.AddActor(Actor); ren.ResetCamera(); renWin.SetSize(300,300); renWin.Render(); iren.Initialize(); iren.Start(); } }