ColorCells
VTKExamples/Java/PolyData/ColorCells
Description¶
This example shows how to assign specific colors to individual cells of a vtkPolyData using a vtkLookupTable. The vtkCellData has a vtkFloatArray that contains a scalar values.
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See (Cxx)
Code¶
ColorCells.java
import vtk.vtkActor; import vtk.vtkNativeLibrary; import vtk.vtkPlaneSource; import vtk.vtkFloatArray; import vtk.vtkLookupTable; import vtk.vtkPolyDataMapper; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; import vtk.vtkNamedColors; public class ColorCells { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String s[]) { // Provide some geometry int resolution = 3; vtkPlaneSource aPlane = new vtkPlaneSource(); aPlane.SetXResolution(resolution); aPlane.SetYResolution(resolution); // Create cell data vtkFloatArray cellData = new vtkFloatArray(); for (int i = 0; i < resolution * resolution; i++) { cellData.InsertNextValue(i+1); } // Create a lookup table to map cell data to colors vtkLookupTable LUT = new vtkLookupTable(); int tableSize = Math.max(resolution*resolution+1, 10); LUT.SetNumberOfTableValues(tableSize); LUT.Build(); // Fill in a few known colors, the rest will be generated if needed vtkNamedColors Color = new vtkNamedColors(); //For Tablevalue 0 double Table0Color[] = new double[4]; //For Tablevalue 1 double Table1Color[] = new double[4]; //For Tablevalue 2 double Table2Color[] = new double[4]; //For Tablevalue 3 double Table3Color[] = new double[4]; //For Tablevalue 4 double Table4Color[] = new double[4]; //For Tablevalue 5 double Table5Color[] = new double[4]; //For Tablevalue 6 double Table6Color[] = new double[4]; //For Tablevalue 7 double Table7Color[] = new double[4]; //For Tablevalue 8 double Table8Color[] = new double[4]; //For Tablevalue 9 double Table9Color[] = new double[4]; //Renderer Background Color double BgColor[] = new double[4]; //Change Color Name to Use your own Color for Table 0 Color.GetColor("Black",Table0Color); //Change Color Name to Use your own Color for Table 1 Color.GetColor("Banana",Table1Color); //Change Color Name to Use your own Color for Table 2 Color.GetColor("Tomato",Table2Color); //Change Color Name to Use your own Color for Table 3 Color.GetColor("Wheat",Table3Color); //Change Color Name to Use your own Color for Table 4 Color.GetColor("Lavender",Table4Color); //Change Color Name to Use your own Color for Table 5 Color.GetColor("Flesh",Table5Color); //Change Color Name to Use your own Color for Table 6 Color.GetColor("Raspberry",Table6Color); //Change Color Name to Use your own Color for Table 7 Color.GetColor("Salmon",Table7Color); //Change Color Name to Use your own Color for Table 8 Color.GetColor("Mint",Table8Color); //Change Color Name to Use your own Color for Table 9 Color.GetColor("Peacock",Table9Color); //Change Color Name to Use your own Color for Renderer Background Color.GetColor("DarkGray",BgColor); LUT.SetTableValue(0, Table0Color); LUT.SetTableValue(1, Table1Color); LUT.SetTableValue(2, Table2Color); LUT.SetTableValue(3, Table3Color); LUT.SetTableValue(4, Table4Color); LUT.SetTableValue(5, Table5Color); LUT.SetTableValue(6, Table6Color); LUT.SetTableValue(7, Table7Color); LUT.SetTableValue(8, Table8Color); // Force an update so we can set cell data aPlane.Update(); aPlane.GetOutput().GetCellData().SetScalars(cellData); // Create a mapper and actor vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputConnection(aPlane.GetOutputPort()); Mapper.SetScalarRange(0, tableSize-1); Mapper.SetLookupTable(LUT); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualise the arrow ren.AddActor(Actor); ren.SetBackground(BgColor); ren.ResetCamera(); renWin.SetSize(300,300); renWin.Render(); iren.Initialize(); iren.Start(); } }