# ImageReader2Factory

VTKExamples/Cxx/IO/ImageReader2Factory

### Description

Use vtkImageReader2Factory to read any of the supported vtk image formats.

Other Languages

See (CSharp)

### Code

ImageReader2Factory.cxx

    #include <vtkSmartPointer.h>
    #include <vtkImageReader2Factory.h>
    #include <vtkImageReader2.h>
    #include <vtkImageData.h>
    #include <vtkImageMapper3D.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkInteractorStyleImage.h>
    #include <vtkRenderer.h>
    #include <vtkImageActor.h>
    #include <vtkNamedColors.h>

    int main(int argc, char *argv[])
    {
      // Verify command line arguments
      if(argc < 2)
      {
        std::cout << "Usage: " << argv[0]
                  << " InputFilename" << std::endl;
        return EXIT_FAILURE;
      }

      // Parse command line arguments
      std::string inputFilename = argv[1];

      // Read file
      vtkSmartPointer<vtkImageReader2Factory> readerFactory =
        vtkSmartPointer<vtkImageReader2Factory>::New();
      vtkImageReader2 *imageReader = readerFactory->CreateImageReader2(inputFilename.c_str());
      imageReader->SetFileName(inputFilename.c_str());
      imageReader->Update();

      // Create an actor
      vtkSmartPointer<vtkImageActor> actor =
        vtkSmartPointer<vtkImageActor>::New();
      actor->GetMapper()->SetInputConnection(
        imageReader->GetOutputPort());

      // Setup renderer
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderer->AddActor(actor);
      renderer->ResetCamera();
     renderer->SetBackground(colors->GetColor3d("Slate_grey").GetData());

      // Setup render window
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);

      // Setup render window interactor
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      vtkSmartPointer<vtkInteractorStyleImage> style =
        vtkSmartPointer<vtkInteractorStyleImage>::New();

      renderWindowInteractor->SetInteractorStyle(style);

      // Render and start interaction
      renderWindowInteractor->SetRenderWindow(renderWindow);
      renderWindowInteractor->Initialize();

      renderWindowInteractor->Start();

      imageReader->Delete();
      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ImageReader2Factory)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ImageReader2Factory MACOSX_BUNDLE ImageReader2Factory.cxx )

    target_link_libraries(ImageReader2Factory ${VTK_LIBRARIES})

### Download and Build ImageReader2Factory

Click here to download ImageReader2Factory and its CMakeLists.txt file. Once the tarball ImageReader2Factory.tar has been downloaded and extracted,

    cd ImageReader2Factory/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ImageReader2Factory

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.