ColorCells
VTKExamples/Cxx/PolyData/ColorCells
Description¶
This example shows how to assign specific colors to individual cells of a vtkPolyData using a vtkLookupTable. The vtkCellData has a vtkFloatArray that contains a scalar values.
Seealso
The example ColorCellsWithRGB creates a vtkCellData with a vtkUnsignedCharArray that contains rgb values.
Other Languages
See (Java)
Code¶
ColorCells.cxx
#include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkLookupTable.h> #include <vtkFloatArray.h> #include <vtkCellData.h> #include <vtkPolyData.h> #include <vtkPlaneSource.h> #include <vtkNamedColors.h> #include <algorithm> int main(int , char *[]) { // Provide some geometry int resolution = 3; vtkSmartPointer<vtkPlaneSource> aPlane = vtkSmartPointer<vtkPlaneSource>::New(); aPlane->SetXResolution(resolution); aPlane->SetYResolution(resolution); // Create cell data vtkSmartPointer<vtkFloatArray> cellData = vtkSmartPointer<vtkFloatArray>::New(); for (int i = 0; i < resolution * resolution; i++) { cellData->InsertNextValue(i + 1); } // Create a lookup table to map cell data to colors vtkSmartPointer<vtkLookupTable> lut = vtkSmartPointer<vtkLookupTable>::New(); int tableSize = std::max(resolution*resolution + 1, 10); lut->SetNumberOfTableValues(tableSize); lut->Build(); // Fill in a few known colors, the rest will be generated if needed vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); lut->SetTableValue(0, colors->GetColor4d("Black").GetData()); lut->SetTableValue(1, colors->GetColor4d("Banana").GetData()); lut->SetTableValue(2, colors->GetColor4d("Tomato").GetData()); lut->SetTableValue(3, colors->GetColor4d("Wheat").GetData()); lut->SetTableValue(4, colors->GetColor4d("Lavender").GetData()); lut->SetTableValue(5, colors->GetColor4d("Flesh").GetData()); lut->SetTableValue(6, colors->GetColor4d("Raspberry").GetData()); lut->SetTableValue(7, colors->GetColor4d("Salmon").GetData()); lut->SetTableValue(8, colors->GetColor4d("Mint").GetData()); lut->SetTableValue(9, colors->GetColor4d("Peacock").GetData()); aPlane->Update(); // Force an update so we can set cell data aPlane->GetOutput()->GetCellData()->SetScalars(cellData); // Setup actor and mapper vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(aPlane->GetOutputPort()); mapper->SetScalarRange(0, tableSize - 1); mapper->SetLookupTable(lut); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); // Setup render window, renderer, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("SlateGray").GetData()); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(ColorCells) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(ColorCells MACOSX_BUNDLE ColorCells.cxx ) target_link_libraries(ColorCells ${VTK_LIBRARIES})
Download and Build ColorCells¶
Click here to download ColorCells and its CMakeLists.txt file. Once the tarball ColorCells.tar has been downloaded and extracted,
cd ColorCells/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ColorCells
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.