# CallBack

VTKExamples/Python/Interaction/CallBack

### Description

#### Demonstrate how to set up a callback with client data.

Getting the camera orientation after interacting with the image is used as an example.

We define a callback passing the active camera as client data and linking the callback to the EndInteractionEvent of the vtkRenderWindowInteractor class. This allows us to get the camera orientation after we manipulate the image. We can then copy/paste this data as needed into our camera to set up a nice initial orientation as shown in the example.

To help orient the cone, we use a vtkOrientationMarkerWidget and a vtkOutlineFilter.

##### C++

There are two methodologies in C++.

1. Create a class that inherits from vtkCallbackCommand reimplementing `Execute(` vtkObject `*caller, unsigned long evId, void*)` and setting pointers to a client and/or call data as needed. When the class is implemented, it becomes the callback function.
2. Create a function with this signature: `void f(` vtkObject `* caller, long unsigned int evId, void* clientData, void* callData)` and, where needed, create a vtkCallbackCommand setting its callback to the function we have created.

The example demonstrates both approaches.

In the function PrintCameraOrientation note how we convert an array to a vector and get a comma-separated list.

##### Python

In Python the approach is even simpler. We simply define a function to use as the callback with this signature: `def MyCallback(obj, ev):`. Then, to pass client data to it, we simply do: `MyCallback.myClientData = myClientData`. This relies on the fact that Python functions are in fact objects and we are simply adding new attributes such as `myClientData` in this case.

An alternative method is to define a class passsing the needed variables in the `__init__` function and then implement a `_call__` function that does the work.

Both approaches are demonstrated in the example.

Other Languages

See (Cxx)

### Code

CallBack.py

    #!/usr/bin/env python

    """
    Demonstrate the use of a callback.

    We also add call data.
    """

    import vtk

    def main():
        #  Decide what approach to use.
        use_function_callback = True

        colors = vtk.vtkNamedColors()

        # Create the Renderer, RenderWindow and RenderWindowInteractor.
        ren = vtk.vtkRenderer()
        renWin = vtk.vtkRenderWindow()
        renWin.AddRenderer(ren)
        iren = vtk.vtkRenderWindowInteractor()
        iren.SetRenderWindow(renWin)

        # Use a cone as a source.
        source = vtk.vtkConeSource()
        source.SetCenter(0, 0, 0)
        source.SetRadius(1)
        # Use the golden ratio for the height. Because we can!
        source.SetHeight(1.6180339887498948482)
        source.SetResolution(128)
        source.Update()

        # Pipeline
        mapper = vtk.vtkPolyDataMapper()
        mapper.SetInputConnection(source.GetOutputPort())
        actor = vtk.vtkActor()
        actor.SetMapper(mapper)
        actor.GetProperty().SetColor(colors.GetColor3d("peacock"))
        # Lighting
        actor.GetProperty().SetAmbient(0.3)
        actor.GetProperty().SetDiffuse(0.0)
        actor.GetProperty().SetSpecular(1.0)
        actor.GetProperty().SetSpecularPower(20.0)

        # Get an outline of the data set for context.
        outline = vtk.vtkOutlineFilter()
        outline.SetInputData(source.GetOutput())
        outlineMapper = vtk.vtkPolyDataMapper()
        outlineMapper.SetInputConnection(outline.GetOutputPort())
        outlineActor = vtk.vtkActor()
        outlineActor.GetProperty().SetColor(colors.GetColor3d("Black"))
        outlineActor.SetMapper(outlineMapper)

        # Add the actors to the renderer, set the background and size.
        ren.AddActor(actor)
        ren.AddActor(outlineActor)
        ren.SetBackground(colors.GetColor3d("AliceBlue"))
        renWin.SetSize(512, 512)

        # Set up a nice camera position.
        camera = vtk.vtkCamera()
        camera.SetPosition(4.6, -2.0, 3.8)
        camera.SetFocalPoint(0.0, 0.0, 0.0)
        camera.SetClippingRange(3.2, 10.2)
        camera.SetViewUp(0.3, 1.0, 0.13)
        ren.SetActiveCamera(camera)

        renWin.Render()
        renWin.SetWindowName("CallBack")

        axes1 = MakeAxesActor()
        om1 = vtk.vtkOrientationMarkerWidget()
        om1.SetOrientationMarker(axes1)
        # Position lower left in the viewport.
        om1.SetViewport(0, 0, 0.2, 0.2)
        om1.SetInteractor(iren)
        om1.EnabledOn()
        om1.InteractiveOn()

        # Set up the callback.
        if use_function_callback:
             # We are going to output the camera position when the event is triggered
            #  so we add the active camera as an attribute.
            GetOrientation.cam = ren.GetActiveCamera()
            # Register the callback with the object that is observing.
            iren.AddObserver('EndInteractionEvent', GetOrientation)
        else:
            iren.AddObserver('EndInteractionEvent', OrientationObserver(ren.GetActiveCamera()))
            # Or:
            # observer = OrientationObserver(ren.GetActiveCamera())
            # iren.AddObserver('EndInteractionEvent', observer)

        iren.Initialize()
        iren.Start()

    def GetOrientation(caller, ev):
        """
        Print out the orientation.

        We must do this before we register the callback in the calling function.
            GetOrientation.cam = ren.GetActiveCamera()

        :param caller:
        :param ev: The event.
        :return:
        """
        # Just do this to demonstrate who called callback and the event that triggered it.
        print(caller.GetClassName(), "Event Id:", ev)
        # Now print the camera orientation.
        CameraOrientation(GetOrientation.cam)

    class OrientationObserver(object):
        def __init__(self, cam):
            self.cam = cam
        def __call__(self, caller, ev):
            # Just do this to demonstrate who called callback and the event that triggered it.
            print(caller.GetClassName(), "Event Id:", ev)
            # Now print the camera orientation.
            CameraOrientation(self.cam)

    def CameraOrientation(cam):
            fmt1 = "{:>15s}"
            fmt2 = "{:9.6g}"
            print(fmt1.format("Position:"), ', '.join(map(fmt2.format, cam.GetPosition())))
            print(fmt1.format("Focal point:"), ', '.join(map(fmt2.format, cam.GetFocalPoint())))
            print(fmt1.format("Clipping range:"), ', '.join(map(fmt2.format, cam.GetClippingRange())))
            print(fmt1.format("View up:"), ', '.join(map(fmt2.format, cam.GetViewUp())))
            print(fmt1.format("Distance:"), fmt2.format(cam.GetDistance()))

    def MakeAxesActor():
        axes = vtk.vtkAxesActor()
        axes.SetShaftTypeToCylinder()
        axes.SetXAxisLabelText('X')
        axes.SetYAxisLabelText('Y')
        axes.SetZAxisLabelText('Z')
        axes.SetTotalLength(1.0, 1.0, 1.0)
        axes.SetCylinderRadius(0.5 * axes.GetCylinderRadius())
        axes.SetConeRadius(1.025 * axes.GetConeRadius())
        axes.SetSphereRadius(1.5 * axes.GetSphereRadius())
        return axes

    if __name__ == '__main__':
        main()