# Model

VTKExamples/Cxx/Rendering/Model

### Description

Info

See Figure 3-24 in Chapter 3 the VTK Textbook.

Other Languages

See (Python)

### Code

Model.cxx

    #include <vtkActor.h>
    #include <vtkConeSource.h>
    #include <vtkCubeSource.h>
    #include <vtkNamedColors.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkProperty.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>
    #include <vtkSmartPointer.h>
    #include <vtkSphereSource.h>

    #include <array>

    int main(int, char* [])
    {
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      // Set the background color.
      std::array<unsigned char , 4> cubeColor{{230, 230, 230, 255}};
        colors->SetColor("CubeColor", cubeColor.data());
      std::array<unsigned char , 4> bkg{{230, 230, 230, 255}};
        colors->SetColor("BkgColor", bkg.data());

      // create rendering windows and three renderers
      vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderer> ren2 = vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renWindow1 =
        vtkSmartPointer<vtkRenderWindow>::New();
      renWindow1->AddRenderer(ren1);
      renWindow1->AddRenderer(ren2);
      vtkSmartPointer<vtkRenderWindowInteractor> iren1 =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      iren1->SetRenderWindow(renWindow1);
      vtkSmartPointer<vtkRenderer> ren3 = vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renWindow2 =
        vtkSmartPointer<vtkRenderWindow>::New();
      renWindow2->AddRenderer(ren3);
      vtkSmartPointer<vtkRenderWindowInteractor> iren2 =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      iren2->SetRenderWindow(renWindow2);

      // create an actor and give it cone geometry
      vtkSmartPointer<vtkConeSource> cone = vtkSmartPointer<vtkConeSource>::New();
      cone->SetResolution(8);

      vtkSmartPointer<vtkPolyDataMapper> coneMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      coneMapper->SetInputConnection(cone->GetOutputPort());

      vtkSmartPointer<vtkActor> coneActor = vtkSmartPointer<vtkActor>::New();
      coneActor->SetMapper(coneMapper);
      coneActor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData());

      // create an actor and give it cube geometry
      vtkSmartPointer<vtkCubeSource> cube = vtkSmartPointer<vtkCubeSource>::New();

      vtkSmartPointer<vtkPolyDataMapper> cubeMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      cubeMapper->SetInputConnection(cube->GetOutputPort());

      vtkSmartPointer<vtkActor> cubeActor = vtkSmartPointer<vtkActor>::New();
      cubeActor->SetMapper(cubeMapper);
      cubeActor->GetProperty()->SetColor(colors->GetColor3d("CubeColor").GetData());

      // create an actor and give it sphere geometry
      vtkSmartPointer<vtkSphereSource> sphere =
        vtkSmartPointer<vtkSphereSource>::New();
      sphere->SetThetaResolution(16);
      sphere->SetPhiResolution(16);

      vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      sphereMapper->SetInputConnection(sphere->GetOutputPort());

      vtkSmartPointer<vtkActor> sphereActor = vtkSmartPointer<vtkActor>::New();
      sphereActor->SetMapper(sphereMapper);
      sphereActor->GetProperty()->SetColor(colors->GetColor3d("Melon").GetData());

      // assign our actor to both renderers
      ren1->AddActor(coneActor);
      ren2->AddActor(sphereActor);
      ren3->AddActor(cubeActor);

      // set the size of our window
      renWindow1->SetSize(300, 150);
      renWindow1->SetPosition(0, 50);
      renWindow2->SetSize(300, 300);
      renWindow2->SetPosition(0, 300);

      // set the viewports and background of the renderers
      ren1->SetViewport(0, 0, 0.5, 1);
      ren1->SetBackground(colors->GetColor3d("BkgColor").GetData());
      ren2->SetViewport(0.5, 0, 1, 1);
      ren2->SetBackground(colors->GetColor3d("White").GetData());
      ren3->SetBackground(colors->GetColor3d("White").GetData());

      // draw the resulting scene
      renWindow1->Render();
      renWindow2->Render();

      iren1->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

    project(Model)

    find_package(VTK COMPONENTS
      vtkCommonColor
      vtkCommonCore
      vtkFiltersSources
      vtkInteractionStyle
      vtkRenderingCore
      vtkRenderingFreeType
      vtkRenderingOpenGL2 QUIET)
    if (NOT VTK_FOUND)
      message("Skipping Model: ${VTK_NOT_FOUND_MESSAGE}")
      return ()
    endif()
    message (STATUS "VTK_VERSION: ${VTK_VERSION}")
    if (VTK_VERSION VERSION_LESS "8.90.0")
      # old system
      include(${VTK_USE_FILE})
      add_executable(Model MACOSX_BUNDLE Model.cxx )
      target_link_libraries(Model PRIVATE ${VTK_LIBRARIES})
    else ()
      # include all components
      add_executable(Model MACOSX_BUNDLE Model.cxx )
      target_link_libraries(Model PRIVATE ${VTK_LIBRARIES})
      # vtk_module_autoinit is needed
      vtk_module_autoinit(
        TARGETS Model
        MODULES ${VTK_LIBRARIES}
        )
    endif ()

### Download and Build Model

Click here to download Model and its CMakeLists.txt file. Once the tarball Model.tar has been downloaded and extracted,

    cd Model/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./Model

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.