OrientedGlyphs
VTKEx/Python/Visualization/OrientedGlyphs
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
OrientedGlyphs.py
import vtk
def main():
colors = vtk.vtkNamedColors()
sphereSource = vtk.vtkSphereSource()
sphereSource.Update()
input_data = vtk.vtkPolyData()
input_data.ShallowCopy(sphereSource.GetOutput())
arrowSource = vtk.vtkArrowSource()
glyph3D = vtk.vtkGlyph3D()
glyph3D.SetSourceConnection(arrowSource.GetOutputPort())
glyph3D.SetVectorModeToUseNormal()
glyph3D.SetInputData(input_data)
glyph3D.SetScaleFactor(.2)
glyph3D.Update()
# Visualize
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(glyph3D.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d('Yellow'))
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('DarkGreen'))
renderWindow.Render()
renderer.GetActiveCamera().Zoom(1.5)
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()