GraphToPolyData
VTKEx/Python/Graphs/GraphToPolyData
This example creates a simple graph and then converts it to a polydata for visualization using Paraview.
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Code¶
GraphToPolyData.py
#!/usr/bin/env python
import vtk
def main():
colors = vtk.vtkNamedColors()
# Create a graph
g = vtk.vtkMutableUndirectedGraph()
# Add 4 vertices to the graph
v1 = g.AddVertex()
v2 = g.AddVertex()
v3 = g.AddVertex()
v4 = g.AddVertex()
# Add 3 edges to the graph
g.AddEdge ( v1, v2 )
g.AddEdge ( v1, v3 )
g.AddEdge ( v1, v4 )
# Create 4 points - one for each vertex
points = vtk.vtkPoints()
points.InsertNextPoint(0.0, 0.0, 0.0)
points.InsertNextPoint(1.0, 0.0, 0.0)
points.InsertNextPoint(0.0, 1.0, 0.0)
points.InsertNextPoint(0.0, 0.0, 1.0)
# Add the coordinates of the points to the graph
g.SetPoints(points)
# Convert the graph to a polydata
graphToPolyData = vtk.vtkGraphToPolyData()
graphToPolyData.SetInputData(g)
graphToPolyData.Update()
# Create a mapper and actor
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(graphToPolyData.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)
# Create a renderer, render window, and interactor
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Add the actor to the scene
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d("green")) # Background color green
# Render and interact
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()