Polyhedron
VTKEx/Python/GeometricObjects/Polyhedron
Other languages
See (Cxx)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
Polyhedron.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import vtk
def main():
colors = vtk.vtkNamedColors()
# create polyhedron (cube)
# The point Ids are: [0, 1, 2, 3, 4, 5, 6, 7]
points = vtk.vtkPoints()
points.InsertNextPoint(-1.0, -1.0, -1.0)
points.InsertNextPoint(1.0, -1.0, -1.0)
points.InsertNextPoint(1.0, 1.0, -1.0)
points.InsertNextPoint(-1.0, 1.0, -1.0)
points.InsertNextPoint(-1.0, -1.0, 1.0)
points.InsertNextPoint(1.0, -1.0, 1.0)
points.InsertNextPoint(1.0, 1.0, 1.0)
points.InsertNextPoint(-1.0, 1.0, 1.0)
# These are the point ids corresponding to each face.
faces = [[0, 3, 2, 1], [0, 4, 7, 3], [4, 5, 6, 7], [5, 1, 2, 6], [0, 1, 5, 4], [2, 3, 7, 6]]
faceId = vtk.vtkIdList()
faceId.InsertNextId(6) # Six faces make up the cell.
for face in faces:
faceId.InsertNextId(len(face)) # The number of points in the face.
[faceId.InsertNextId(i) for i in face]
ugrid = vtk.vtkUnstructuredGrid()
ugrid.SetPoints(points)
ugrid.InsertNextCell(vtk.VTK_POLYHEDRON, faceId)
# Here we write out the cube.
writer = vtk.vtkXMLUnstructuredGridWriter()
writer.SetInputData(ugrid)
writer.SetFileName('polyhedron.vtu')
writer.SetDataModeToAscii()
writer.Update()
# Create a mapper and actor
mapper = vtk.vtkDataSetMapper()
mapper.SetInputData(ugrid)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(
colors.GetColor3d('Silver'))
# Visualize
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.SetWindowName('Polyhedron')
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('Salmon'))
renderer.ResetCamera()
renderer.GetActiveCamera().Azimuth(30)
renderer.GetActiveCamera().Elevation(30)
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()