TextWidget
Description¶
Seealso
Question
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Code¶
TextWidget.cxx
#include <vtkSmartPointer.h>
#include <vtkTextWidget.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
#include <vtkTextRepresentation.h>
#include <vtkCoordinate.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkCommand.h>
int main(int, char *[])
{
// Create the RenderWindow, Renderer and both Actors
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Create a test pipeline
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create the widget
vtkSmartPointer<vtkTextActor> textActor =
vtkSmartPointer<vtkTextActor>::New();
textActor->SetInput("This is a test");
textActor->GetTextProperty()->SetColor( 0.0, 1.0, 0.0 );
vtkSmartPointer<vtkTextWidget> textWidget =
vtkSmartPointer<vtkTextWidget>::New();
vtkSmartPointer<vtkTextRepresentation> textRepresentation =
vtkSmartPointer<vtkTextRepresentation>::New();
textRepresentation->GetPositionCoordinate()->SetValue( .15, .15 );
textRepresentation->GetPosition2Coordinate()->SetValue( .7, .2 );
textWidget ->SetRepresentation( textRepresentation );
textWidget->SetInteractor(interactor);
textWidget->SetTextActor(textActor);
textWidget->SelectableOff();
// Add the actors to the renderer, set the background and size
renderer->AddActor(actor);
renderer->SetBackground(0.1, 0.2, 0.4);
renderWindow->SetSize(300, 300);
interactor->Initialize();
renderWindow->Render();
textWidget->On();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(TextWidget)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkInteractionWidgets
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping TextWidget: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(TextWidget MACOSX_BUNDLE TextWidget.cxx )
target_link_libraries(TextWidget PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(TextWidget MACOSX_BUNDLE TextWidget.cxx )
target_link_libraries(TextWidget PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TextWidget
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build TextWidget¶
Click here to download TextWidget and its CMakeLists.txt file. Once the tarball TextWidget.tar has been downloaded and extracted,
cd TextWidget/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextWidget
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.