LogoWidget
Description¶
Turn the widget on before the render. Otherwise, it won't appear until you interact with the scene.
Other languages
See (Java)
Question
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Code¶
LogoWidget.cxx
#include <vtkActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkLogoRepresentation.h>
#include <vtkLogoWidget.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
int main(int, char *[]) {
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
colors->SetColor("Bkg", 0.2, 0.3, 0.4);
// A sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(4.0);
sphereSource->SetPhiResolution(4);
sphereSource->SetThetaResolution(8);
sphereSource->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderer->AddActor(actor);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create an image
vtkSmartPointer<vtkImageCanvasSource2D> drawing =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
drawing->SetScalarTypeToUnsignedChar();
drawing->SetNumberOfScalarComponents(3);
drawing->SetExtent(0, 200, 0, 200, 0, 0);
// Clear the image
// Note: SetDrawColour() uses double values of the rgb colors in the
// range [0 ... 255]
// So SetDrawColour(255, 255, 255) is white.
drawing->SetDrawColor(255, 127, 100);
drawing->FillBox(0, 200, 0, 200);
drawing->SetDrawColor(0, 0, 0);
drawing->DrawCircle(100, 100, 50);
drawing->Update();
vtkSmartPointer<vtkLogoRepresentation> logoRepresentation =
vtkSmartPointer<vtkLogoRepresentation>::New();
logoRepresentation->SetImage(drawing->GetOutput());
logoRepresentation->SetPosition(0, 0);
logoRepresentation->SetPosition2(0.4, 0.4);
logoRepresentation->GetImageProperty()->SetOpacity(.7);
vtkSmartPointer<vtkLogoWidget> logoWidget =
vtkSmartPointer<vtkLogoWidget>::New();
logoWidget->SetInteractor(renderWindowInteractor);
logoWidget->SetRepresentation(logoRepresentation);
renderWindow->Render();
logoWidget->On();
renderer->SetBackground(colors->GetColor3d("Bkg").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(LogoWidget)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkImagingSources
vtkvtkInteractionStyle
vtkvtkInteractionWidgets
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping LogoWidget: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(LogoWidget MACOSX_BUNDLE LogoWidget.cxx )
target_link_libraries(LogoWidget PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(LogoWidget MACOSX_BUNDLE LogoWidget.cxx )
target_link_libraries(LogoWidget PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS LogoWidget
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build LogoWidget¶
Click here to download LogoWidget and its CMakeLists.txt file. Once the tarball LogoWidget.tar has been downloaded and extracted,
cd LogoWidget/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LogoWidget
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.