RayCastIsosurface
VTKEx/Cxx/VolumeRendering/RayCastIsosurface
Description¶
This examples show how volume rendering can produce isosurface-like images. Using vtkOpenGLGPUVolumeRayCastMapper with an isosurface blend mode, two isosurfaces are created using appropriate transfer functions. The effect is similar to what is shown in MedicalDemo2. The user can specify the .mhd file and the two isosurface values. The example uses 500 and 1150 for the two isosurface values. The volume rendering "surfaces" are fuzzier than the hard surfaces created by vtkMarchingCubes in MedicalDemo3.
Usage
RayCastIsosurface FullHead.mhd 500 1150
Info
The example uses FullHead.mhd which references FullHead.raw.gz.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
RayCastIsosurface.cxx
#include "vtkSmartPointer.h"
#include "vtkOpenGLGPUVolumeRayCastMapper.h"
#include "vtkPiecewiseFunction.h"
#include "vtkColorTransferFunction.h"
#include "vtkContourValues.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkMetaImageReader.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkCamera.h"
#include "vtkVolume.h"
#include "vtkVolumeProperty.h"
#include "vtkNamedColors.h"
int main (int argc, char *argv[])
{
double iso1 = 500.0;
double iso2 = 1150.0;
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " file.mnd [iso1=500] [iso2=1150]" << std::endl;
return EXIT_FAILURE;
}
vtkSmartPointer<vtkMetaImageReader> reader =
vtkSmartPointer<vtkMetaImageReader>::New();
reader->SetFileName(argv[1]);
auto colors =
vtkSmartPointer<vtkNamedColors>::New();
auto mapper =
vtkSmartPointer<vtkOpenGLGPUVolumeRayCastMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
mapper->AutoAdjustSampleDistancesOff();
mapper->SetSampleDistance(0.5);
mapper->SetBlendModeToIsoSurface();
if (argc > 3)
{
iso1 = atof(argv[2]);
iso2 = atof(argv[3]);
}
auto colorTransferFunction =
vtkSmartPointer<vtkColorTransferFunction>::New();
colorTransferFunction->RemoveAllPoints();
colorTransferFunction->AddRGBPoint(
iso2,
colors->GetColor3d("ivory").GetData()[0],
colors->GetColor3d("ivory").GetData()[1],
colors->GetColor3d("ivory").GetData()[2]);
colorTransferFunction->AddRGBPoint(
iso1,
colors->GetColor3d("flesh").GetData()[0],
colors->GetColor3d("flesh").GetData()[1],
colors->GetColor3d("flesh").GetData()[2]);
auto scalarOpacity =
vtkSmartPointer<vtkPiecewiseFunction>::New();
scalarOpacity->AddPoint(iso1, .3);
scalarOpacity->AddPoint(iso2, 0.6);
auto volumeProperty =
vtkSmartPointer<vtkVolumeProperty>::New();
volumeProperty->ShadeOn();
volumeProperty->SetInterpolationTypeToLinear();
volumeProperty->SetColor(colorTransferFunction);
volumeProperty->SetScalarOpacity(scalarOpacity);
auto volume =
vtkSmartPointer<vtkVolume>::New();
volume->SetMapper(mapper);
volume->SetProperty(volumeProperty);
auto renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddVolume(volume);
renderer->SetBackground(colors->GetColor3d("cornflower").GetData());
renderer->ResetCamera();
auto renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(800, 600);
renderWindow->AddRenderer(renderer);
auto style =
vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
auto interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
interactor->SetInteractorStyle(style);
// Add some contour values to draw iso surfaces
volumeProperty->GetIsoSurfaceValues()->SetValue(0, iso1);
volumeProperty->GetIsoSurfaceValues()->SetValue(1, iso2);
// Generate a good view
vtkSmartPointer<vtkCamera> aCamera =
vtkSmartPointer<vtkCamera>::New();
aCamera->SetViewUp (0, 0, -1);
aCamera->SetPosition (0, -1, 0);
aCamera->SetFocalPoint (0, 0, 0);
renderer->SetActiveCamera(aCamera);
renderer->ResetCamera();
aCamera->Azimuth(30.0);
aCamera->Elevation(30.0);
aCamera->Dolly(1.5);
renderer->ResetCameraClippingRange ();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(RayCastIsosurface)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkCommonMisc
vtkvtkIOImage
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2
vtkvtkRenderingVolumeOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping RayCastIsosurface: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(RayCastIsosurface MACOSX_BUNDLE RayCastIsosurface.cxx )
target_link_libraries(RayCastIsosurface PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(RayCastIsosurface MACOSX_BUNDLE RayCastIsosurface.cxx )
target_link_libraries(RayCastIsosurface PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RayCastIsosurface
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build RayCastIsosurface¶
Click here to download RayCastIsosurface and its CMakeLists.txt file. Once the tarball RayCastIsosurface.tar has been downloaded and extracted,
cd RayCastIsosurface/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RayCastIsosurface
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.