TubesFromSplines
VTKEx/Cxx/VisualizationAlgorithms/TubesFromSplines
Description¶
This example shows how to interpolate a set of points and generate tubes around the resulting polyline. Scalars associated with the points are also interpolated and used to vary the radius of the tube.
Note
This example was inspired by a question asked by ''Adam Sankowski''.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
TubesFromSplines.cxx
#include <vtkSmartPointer.h>
#include <vtkParametricFunctionSource.h>
#include <vtkTupleInterpolator.h>
#include <vtkTubeFilter.h>
#include <vtkParametricSpline.h>
#include <vtkDoubleArray.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
int main(int, char *[])
{
auto points =
vtkSmartPointer<vtkPoints>::New();
points->InsertPoint(0,1,0,0);
points->InsertPoint(1,2,0,0);
points->InsertPoint(2,3,1,0);
points->InsertPoint(3,4,1,0);
points->InsertPoint(4,5,0,0);
points->InsertPoint(5,6,0,0);
// Fit a spline to the points
auto spline =
vtkSmartPointer<vtkParametricSpline>::New();
spline->SetPoints(points);
auto functionSource =
vtkSmartPointer<vtkParametricFunctionSource>::New();
functionSource->SetParametricFunction(spline);
functionSource->SetUResolution(10 * points->GetNumberOfPoints());
functionSource->Update();
// Interpolate the scalars
double rad;
auto interpolatedRadius =
vtkSmartPointer<vtkTupleInterpolator> ::New();
interpolatedRadius->SetInterpolationTypeToLinear();
interpolatedRadius->SetNumberOfComponents(1);
rad = .2; interpolatedRadius->AddTuple(0,&rad);
rad = .2; interpolatedRadius->AddTuple(1,&rad);
rad = .2; interpolatedRadius->AddTuple(2,&rad);
rad = .1; interpolatedRadius->AddTuple(3,&rad);
rad = .1; interpolatedRadius->AddTuple(4,&rad);
rad = .1; interpolatedRadius->AddTuple(5,&rad);
// Generate the radius scalars
auto tubeRadius =
vtkSmartPointer<vtkDoubleArray>::New();
unsigned int n = functionSource->GetOutput()->GetNumberOfPoints();
tubeRadius->SetNumberOfTuples(n);
tubeRadius->SetName("TubeRadius");
auto tMin = interpolatedRadius->GetMinimumT();
auto tMax = interpolatedRadius->GetMaximumT();
double r;
for (unsigned int i = 0; i < n; ++i)
{
auto t = (tMax - tMin) / (n - 1) * i + tMin;
interpolatedRadius->InterpolateTuple(t, &r);
tubeRadius->SetTuple1(i, r);
}
// Add the scalars to the polydata
auto tubePolyData = functionSource->GetOutput();
tubePolyData->GetPointData()->AddArray(tubeRadius);
tubePolyData->GetPointData()->SetActiveScalars("TubeRadius");
// Create the tubes
auto tuber =
vtkSmartPointer<vtkTubeFilter>::New();
tuber->SetInputData(tubePolyData);
tuber->SetNumberOfSides(20);
tuber->SetVaryRadiusToVaryRadiusByAbsoluteScalar();
//--------------
// Setup actors and mappers
auto lineMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
lineMapper->SetInputData(tubePolyData);
lineMapper->SetScalarRange(tubePolyData->GetScalarRange());
auto tubeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
tubeMapper->SetInputConnection(tuber->GetOutputPort());
tubeMapper->SetScalarRange(tubePolyData->GetScalarRange());
auto lineActor =
vtkSmartPointer<vtkActor>::New();
lineActor->SetMapper(lineMapper);
lineActor->GetProperty()->SetLineWidth(3);
auto tubeActor =
vtkSmartPointer<vtkActor>::New();
tubeActor->SetMapper(tubeMapper);
tubeActor->GetProperty()->SetOpacity(.6);
// Setup render window, renderer, and interactor
auto colors =
vtkSmartPointer<vtkNamedColors>::New();
auto renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->UseHiddenLineRemovalOn();
auto renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(lineActor);
renderer->AddActor(tubeActor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(TubesFromSplines)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonComputationalGeometry
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping TubesFromSplines: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(TubesFromSplines MACOSX_BUNDLE TubesFromSplines.cxx )
target_link_libraries(TubesFromSplines PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(TubesFromSplines MACOSX_BUNDLE TubesFromSplines.cxx )
target_link_libraries(TubesFromSplines PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TubesFromSplines
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build TubesFromSplines¶
Click here to download TubesFromSplines and its CMakeLists.txt file. Once the tarball TubesFromSplines.tar has been downloaded and extracted,
cd TubesFromSplines/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TubesFromSplines
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.