HeadBone
VTKEx/Cxx/VisualizationAlgorithms/HeadBone
Description¶
This example generates an isosurface of human bone.
Info
See Figure 6-11b in Chapter 6 the VTK Textbook.
Other languages
See (Python)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
HeadBone.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkMarchingCubes.h>
#include <vtkMergePoints.h>
#include <vtkMetaImageReader.h>
#include <vtkNamedColors.h>
#include <vtkOutlineFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main (int argc, char *argv[])
{
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " FullHead.mhd" << std::endl;
return EXIT_FAILURE;
}
// Create the RenderWindow, Renderer and both Actors
//
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkRenderer> ren1 =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renWin =
vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(ren1);
vtkSmartPointer<vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin);
// create pipeline
//
vtkSmartPointer<vtkMetaImageReader> reader =
vtkSmartPointer<vtkMetaImageReader>::New();
reader->SetFileName(argv[1]);
reader->Update();
vtkSmartPointer<vtkMergePoints> locator =
vtkSmartPointer<vtkMergePoints>::New();
locator->SetDivisions(64, 64, 92);
locator->SetNumberOfPointsPerBucket(2);
locator->AutomaticOff();
vtkSmartPointer<vtkMarchingCubes> iso =
vtkSmartPointer<vtkMarchingCubes>::New();
iso->SetInputConnection(reader->GetOutputPort());
iso->ComputeGradientsOn();
iso->ComputeScalarsOff();
iso->SetValue(0, 1150);
iso->SetLocator(locator);
vtkSmartPointer<vtkPolyDataMapper> isoMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
isoMapper->SetInputConnection(iso->GetOutputPort());
isoMapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> isoActor =
vtkSmartPointer<vtkActor>::New();
isoActor->SetMapper(isoMapper);
isoActor->GetProperty()->SetColor(colors->GetColor3d("Wheat").GetData());
vtkSmartPointer<vtkOutlineFilter> outline =
vtkSmartPointer<vtkOutlineFilter>::New();
outline->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> outlineMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
outlineMapper->SetInputConnection(outline->GetOutputPort());
vtkSmartPointer<vtkActor> outlineActor =
vtkSmartPointer<vtkActor>::New();
outlineActor->SetMapper(outlineMapper);
// Add the actors to the renderer, set the background and size
//
ren1->AddActor(outlineActor);
ren1->AddActor(isoActor);
ren1->SetBackground(colors->GetColor3d("SlateGray").GetData());
ren1->GetActiveCamera()->SetFocalPoint(0, 0, 0);
ren1->GetActiveCamera()->SetPosition(0, -1, 0);
ren1->GetActiveCamera()->SetViewUp(0, 0, -1);
ren1->ResetCamera();
ren1->GetActiveCamera()->Dolly(1.5);
ren1->ResetCameraClippingRange();
renWin->SetSize(640, 480);
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(HeadBone)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersModeling
vtkvtkIOImage
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping HeadBone: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(HeadBone MACOSX_BUNDLE HeadBone.cxx )
target_link_libraries(HeadBone PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(HeadBone MACOSX_BUNDLE HeadBone.cxx )
target_link_libraries(HeadBone PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS HeadBone
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build HeadBone¶
Click here to download HeadBone and its CMakeLists.txt file. Once the tarball HeadBone.tar has been downloaded and extracted,
cd HeadBone/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./HeadBone
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.