DecimateHawaii
VTKEx/Cxx/VisualizationAlgorithms/DecimateHawaii
Description¶
This examples shows reduction on the order of 90 percent for a 10:1 compression ratio. the wireframe image are shown to accentuate the density of the polygonal meshes. The left-hand image is the original data; the right-hand image is the decimated mesh.
Info
See Figure 9-27b in Chapter 9 The VTK Textbook.
Other languages
See (Python)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
DecimateHawaii.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDecimatePro.h>
#include <vtkNamedColors.h>
#include <vtkPNGReader.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkPolyDataReader.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
int main (int argc, char *argv[])
{
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " honolulu.vtk" << std::endl;
return EXIT_FAILURE;
}
// This example shows how to use decimation to reduce a polygonal mesh. We also
// use mesh smoothing and generate surface normals to give a pleasing result.
//
vtkSmartPointer<vtkPolyDataReader> hawaii =
vtkSmartPointer<vtkPolyDataReader>::New();
hawaii->SetFileName(argv[1]);
// We want to preserve topology (not let any cracks form). This may limit
// the total reduction possible, which we have specified at 90%.
//
vtkSmartPointer<vtkDecimatePro> deci =
vtkSmartPointer<vtkDecimatePro>::New();
deci->SetInputConnection(hawaii->GetOutputPort());
deci->SetTargetReduction(0.9);
deci->PreserveTopologyOn();
vtkSmartPointer<vtkPolyDataNormals> decimatedNormals =
vtkSmartPointer<vtkPolyDataNormals>::New();
decimatedNormals->SetInputConnection(deci->GetOutputPort());
decimatedNormals->FlipNormalsOn();
decimatedNormals->SetFeatureAngle(60);
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkPolyDataMapper> decimatedMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
decimatedMapper->SetInputConnection(decimatedNormals->GetOutputPort());
vtkSmartPointer<vtkActor> decimatedActor =
vtkSmartPointer<vtkActor>::New();
decimatedActor->SetMapper(decimatedMapper);
decimatedActor->GetProperty()->SetColor(colors->GetColor3d("Aqua").GetData());
decimatedActor->GetProperty()->SetRepresentationToWireframe();
vtkSmartPointer<vtkPolyDataMapper> originalMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
originalMapper->SetInputConnection(decimatedNormals->GetOutputPort());
vtkSmartPointer<vtkActor> originalActor =
vtkSmartPointer<vtkActor>::New();
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->SetColor(colors->GetColor3d("Aqua").GetData());
// Create the RenderWindow, Renderer and both Actors
//
vtkSmartPointer<vtkRenderer> renderer1 =
vtkSmartPointer<vtkRenderer>::New();
renderer1->SetViewport( 0., 0., 0.5, 1. );
vtkSmartPointer<vtkRenderer> renderer2 =
vtkSmartPointer<vtkRenderer>::New();
renderer2->SetViewport( 0.5, 0., 1., 1. );
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer1);
renderWindow->AddRenderer(renderer2);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Add the actors to the renderer, set the background and size
//
renderer1->AddActor(originalActor);
renderer2->AddActor(decimatedActor);
renderer1->SetBackground(colors->GetColor3d("Wheat").GetData());
renderer2->SetBackground(colors->GetColor3d("Papaya_Whip").GetData());
renderWindow->SetSize(800, 400);
// render the image
//
vtkSmartPointer<vtkCamera> cam1 =
vtkSmartPointer<vtkCamera>::New();
cam1->SetFocalPoint(0, 0, 0);
cam1->SetPosition(0, 0, 1);
cam1->SetViewUp(0, 1, 0);
renderer1->SetActiveCamera(cam1);
renderer2->SetActiveCamera(cam1);
renderer1->ResetCamera();
cam1->Azimuth(30);
cam1->Elevation(30);
cam1->Dolly(1.3);
renderer1->ResetCameraClippingRange();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(DecimateHawaii)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkFiltersCore
vtkvtkIOImage
vtkvtkIOLegacy
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping DecimateHawaii: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(DecimateHawaii MACOSX_BUNDLE DecimateHawaii.cxx )
target_link_libraries(DecimateHawaii PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(DecimateHawaii MACOSX_BUNDLE DecimateHawaii.cxx )
target_link_libraries(DecimateHawaii PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS DecimateHawaii
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build DecimateHawaii¶
Click here to download DecimateHawaii and its CMakeLists.txt file. Once the tarball DecimateHawaii.tar has been downloaded and extracted,
cd DecimateHawaii/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DecimateHawaii
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.