StructuredDataTypes
VTKEx/Cxx/Visualization/StructuredDataTypes
Question
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Code¶
StructuredDataTypes.cxx
#include <vtkDataSetMapper.h>
#include <vtkDoubleArray.h>
#include <vtkImageData.h>
#include <vtkProperty.h>
#include <vtkRectilinearGrid.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkStructuredGrid.h>
#include <vtkTransform.h>
#include <vtkXMLImageDataWriter.h>
#include <vtkXMLRectilinearGridWriter.h>
#include <vtkXMLStructuredGridWriter.h>
namespace
{
void ImageData(vtkImageData* data, const int gridSize);
void RectilinearGrid(vtkRectilinearGrid* data, const int gridSize);
void StructuredGrid(vtkStructuredGrid* data, const int gridSize);
}
int main(int, char*[])
{
int gridSize = 5;
vtkSmartPointer<vtkImageData> imageData =
vtkSmartPointer<vtkImageData>::New();
ImageData(imageData, gridSize);
vtkSmartPointer<vtkDataSetMapper> imageDataMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
imageDataMapper->SetInputData(imageData);
imageDataMapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> imageDataActor =
vtkSmartPointer<vtkActor>::New();
imageDataActor->GetProperty()->SetRepresentationToWireframe();
imageDataActor->SetMapper(imageDataMapper);
vtkSmartPointer<vtkRectilinearGrid> rectilinearGrid =
vtkSmartPointer<vtkRectilinearGrid>::New();
RectilinearGrid(rectilinearGrid, gridSize);
vtkSmartPointer<vtkDataSetMapper> rectilinearGridMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
rectilinearGridMapper->SetInputData(rectilinearGrid);
vtkSmartPointer<vtkActor> rectilinearGridActor =
vtkSmartPointer<vtkActor>::New();
rectilinearGridActor->GetProperty()->SetRepresentationToWireframe();
rectilinearGridActor->SetMapper(rectilinearGridMapper);
vtkSmartPointer<vtkStructuredGrid> structuredGrid =
vtkSmartPointer<vtkStructuredGrid>::New();
StructuredGrid(structuredGrid, gridSize);
vtkSmartPointer<vtkDataSetMapper> structuredGridMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
structuredGridMapper->SetInputData(structuredGrid);
vtkSmartPointer<vtkActor> structuredGridActor =
vtkSmartPointer<vtkActor>::New();
structuredGridActor->GetProperty()->SetRepresentationToWireframe();
structuredGridActor->SetMapper(structuredGridMapper);
// There will be one render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
// And one interactor
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = { 0.0, 0.0, 0.33, 1.0 };
double centerViewport[4] = { 0.33, 0.0, 0.66, 1.0 };
double rightViewport[4] = { 0.66, 0.0, 1.0, 1.0 };
// Setup three renderers
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
vtkSmartPointer<vtkRenderer> centerRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(centerRenderer);
centerRenderer->SetViewport(centerViewport);
centerRenderer->SetBackground(.4, .5, .6);
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.5, .4, .6);
// Add the image on the left, rectilinear in the center, structured on the
// right
leftRenderer->AddActor(imageDataActor);
centerRenderer->AddActor(rectilinearGridActor);
rightRenderer->AddActor(structuredGridActor);
leftRenderer->ResetCamera();
centerRenderer->ResetCamera();
rightRenderer->ResetCamera();
// rightRenderer->GetActiveCamera()->Azimuth(30);
// rightRenderer->GetActiveCamera()->Elevation(30);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
namespace
{
void ImageData(vtkImageData* data, const int gridSize)
{
data->SetExtent(0, gridSize - 1, 0, gridSize - 1, 0, gridSize - 1);
data->AllocateScalars(VTK_DOUBLE, 1);
vtkSmartPointer<vtkXMLImageDataWriter> writer =
vtkSmartPointer<vtkXMLImageDataWriter>::New();
writer->SetFileName("imagedata.vti");
writer->SetInputData(data);
writer->Write();
}
void RectilinearGrid(vtkRectilinearGrid* data, const int gridSize)
{
data->SetExtent(0, gridSize - 1, 0, gridSize - 1, 0, gridSize - 1);
vtkSmartPointer<vtkDoubleArray> xCoords =
vtkSmartPointer<vtkDoubleArray>::New();
xCoords->SetNumberOfComponents(1);
vtkSmartPointer<vtkDoubleArray> yCoords =
vtkSmartPointer<vtkDoubleArray>::New();
yCoords->SetNumberOfComponents(1);
vtkSmartPointer<vtkDoubleArray> zCoords =
vtkSmartPointer<vtkDoubleArray>::New();
zCoords->SetNumberOfComponents(1);
for (int i = 0; i < gridSize; i++)
{
if (i == 0)
{
xCoords->InsertNextValue(0);
yCoords->InsertNextValue(0);
zCoords->InsertNextValue(0);
continue;
}
double oldX = xCoords->GetValue(i - 1);
double oldY = xCoords->GetValue(i - 1);
double oldZ = xCoords->GetValue(i - 1);
xCoords->InsertNextValue(oldX + i * i);
yCoords->InsertNextValue(oldY + i * i);
zCoords->InsertNextValue(oldZ + i * i);
}
data->SetXCoordinates(xCoords);
data->SetYCoordinates(yCoords);
data->SetZCoordinates(zCoords);
vtkSmartPointer<vtkXMLRectilinearGridWriter> writer =
vtkSmartPointer<vtkXMLRectilinearGridWriter>::New();
writer->SetFileName("rectilineargrid.vtr");
writer->SetInputData(data);
writer->Write();
}
void StructuredGrid(vtkStructuredGrid* data, const int gridSize)
{
data->SetExtent(0, gridSize - 1, 0, gridSize - 1, 0, gridSize - 1);
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkTransform> transform =
vtkSmartPointer<vtkTransform>::New();
transform->RotateZ(30);
for (int k = 0; k < gridSize; k++)
{
for (int j = 0; j < gridSize; j++)
{
for (int i = 0; i < gridSize; i++)
{
double p[4];
p[0] = i;
p[1] = j;
p[2] = k;
p[3] = 1;
double pout[4];
transform->MultiplyPoint(p, pout);
points->InsertNextPoint(pout[0], pout[1], pout[2]);
}
}
}
data->SetPoints(points);
vtkSmartPointer<vtkXMLStructuredGridWriter> writer =
vtkSmartPointer<vtkXMLStructuredGridWriter>::New();
writer->SetFileName("structuredgrid.vts");
writer->SetInputData(data);
writer->Write();
}
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(StructuredDataTypes)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkCommonTransforms
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping StructuredDataTypes: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(StructuredDataTypes MACOSX_BUNDLE StructuredDataTypes.cxx )
target_link_libraries(StructuredDataTypes PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(StructuredDataTypes MACOSX_BUNDLE StructuredDataTypes.cxx )
target_link_libraries(StructuredDataTypes PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS StructuredDataTypes
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build StructuredDataTypes¶
Click here to download StructuredDataTypes and its CMakeLists.txt file. Once the tarball StructuredDataTypes.tar has been downloaded and extracted,
cd StructuredDataTypes/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./StructuredDataTypes
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.