StreamLines
VTKEx/Cxx/Visualization/StreamLines
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See (Python)
Question
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Code¶
StreamLines.cxx
#include <vtkSmartPointer.h>
#include <vtkStreamTracer.h>
#include <vtkNamedColors.h>
#include <vtkActor.h>
#include <vtkMultiBlockPLOT3DReader.h>
#include <vtkMultiBlockDataSet.h>
#include <vtkPlaneSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkStructuredGridOutlineFilter.h>
#include <vtkProperty.h>
int main(int argc, char *argv[])
{
if(argc < 3)
{
std::cerr << "Required arguments: xyzFile qFile" << std::endl;
return EXIT_FAILURE;
}
vtkSmartPointer<vtkNamedColors> namedColors =
vtkSmartPointer<vtkNamedColors>::New();
std::string xyzFile = argv[1]; // "combxyz.bin";
std::string qFile = argv[2]; // "combq.bin";
vtkSmartPointer<vtkMultiBlockPLOT3DReader> pl3d =
vtkSmartPointer<vtkMultiBlockPLOT3DReader>::New();
pl3d->SetXYZFileName(xyzFile.c_str());
pl3d->SetQFileName(qFile.c_str());
pl3d->SetScalarFunctionNumber(100);
pl3d->SetVectorFunctionNumber(202);
pl3d->Update();
// Source of the streamlines
vtkSmartPointer<vtkPlaneSource> seeds =
vtkSmartPointer<vtkPlaneSource>::New();
seeds->SetXResolution(4);
seeds->SetYResolution(4);
seeds->SetOrigin(2,-2,26);
seeds->SetPoint1(2,2,26);
seeds->SetPoint2(2,-2,32);
// Streamline itself
vtkSmartPointer<vtkStreamTracer> streamLine =
vtkSmartPointer<vtkStreamTracer>::New();
pl3d->Update();
streamLine->SetInputData(pl3d->GetOutput()->GetBlock(0));
streamLine->SetSourceConnection(seeds->GetOutputPort());
streamLine->SetMaximumPropagation(100);
streamLine->SetInitialIntegrationStep(0.1);
streamLine->SetIntegrationDirectionToBoth();
//streamLine->SetStartPosition(2,-2,30);
// as alternative to the SetSource(), which can handle multiple
// streamlines, you can set a SINGLE streamline from
// SetStartPosition()
vtkSmartPointer<vtkPolyDataMapper> streamLineMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
streamLineMapper->SetInputConnection(streamLine->GetOutputPort());
vtkSmartPointer<vtkActor> streamLineActor =
vtkSmartPointer<vtkActor>::New();
streamLineActor->SetMapper(streamLineMapper);
streamLineActor->VisibilityOn();
// Outline-Filter for the grid
vtkSmartPointer<vtkStructuredGridOutlineFilter> outline =
vtkSmartPointer<vtkStructuredGridOutlineFilter>::New();
outline->SetInputData(pl3d->GetOutput()->GetBlock(0));
vtkSmartPointer<vtkPolyDataMapper> outlineMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
outlineMapper->SetInputConnection(outline->GetOutputPort());
vtkSmartPointer<vtkActor> outlineActor =
vtkSmartPointer<vtkActor>::New();
outlineActor->SetMapper(outlineMapper);
outlineActor->GetProperty()->SetColor(1, 1, 1);
// Create the RenderWindow, Renderer and Actors
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
interactor->SetInteractorStyle(style);
renderer->AddActor(streamLineActor);
renderer->AddActor(outlineActor);
// Add the actors to the renderer, set the background and size
renderer->SetBackground(namedColors->GetColor3d("Cadet").GetData());
renderWindow->SetSize(300, 300);
interactor->Initialize();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(StreamLines)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersFlowPaths
vtkvtkFiltersSources
vtkvtkIOParallel
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping StreamLines: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(StreamLines MACOSX_BUNDLE StreamLines.cxx )
target_link_libraries(StreamLines PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(StreamLines MACOSX_BUNDLE StreamLines.cxx )
target_link_libraries(StreamLines PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS StreamLines
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build StreamLines¶
Click here to download StreamLines and its CMakeLists.txt file. Once the tarball StreamLines.tar has been downloaded and extracted,
cd StreamLines/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./StreamLines
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.