ScalarBarActorColorSeries
VTKEx/Cxx/Visualization/ScalarBarActorColorSeries
Other languages
See (Java)
Question
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Code¶
ScalarBarActorColorSeries.cxx
#include <vtkActor.h>
#include <vtkFloatArray.h>
#include <vtkLookupTable.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkScalarBarActor.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkColorSeries.h>
#include <vtkNamedColors.h>
int main (int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Create a sphere fora some geometry
vtkSmartPointer<vtkSphereSource> sphere =
vtkSmartPointer<vtkSphereSource>::New();
sphere->SetCenter(0,0,0);
sphere->SetRadius(1);
sphere->SetPhiResolution(30);
sphere->SetThetaResolution(60);
sphere->Update();
// Create scalar data to associate with the vertices of the sphere
int numPts = sphere->GetOutput()->GetPoints()->GetNumberOfPoints();
vtkSmartPointer<vtkFloatArray> scalars =
vtkSmartPointer<vtkFloatArray>::New();
scalars->SetNumberOfValues( numPts );
for( int i = 0; i < numPts; ++i )
{
scalars->SetValue(i,static_cast<float>(i)/numPts);
}
vtkSmartPointer<vtkPolyData> poly =
vtkSmartPointer<vtkPolyData>::New();
poly->DeepCopy(sphere->GetOutput());
poly->GetPointData()->SetScalars(scalars);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(poly);
mapper->ScalarVisibilityOn();
mapper->SetScalarModeToUsePointData();
mapper->SetColorModeToMapScalars();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetInterpolationToFlat();
vtkSmartPointer<vtkScalarBarActor> scalarBar =
vtkSmartPointer<vtkScalarBarActor>::New();
scalarBar->SetLookupTable(mapper->GetLookupTable());
scalarBar->SetTitle("Beachball");
scalarBar->SetNumberOfLabels(4);
// Create a lookup table to share between the mapper and the scalarbar
vtkSmartPointer<vtkLookupTable> seriesLut =
vtkSmartPointer<vtkLookupTable>::New();
vtkSmartPointer<vtkColorSeries> series =
vtkSmartPointer<vtkColorSeries>::New();
int seriesEnum = series->BREWER_QUALITATIVE_SET3;
series->SetColorScheme(seriesEnum);
series->BuildLookupTable(seriesLut, series->ORDINAL);
mapper->SetLookupTable(seriesLut);
scalarBar->SetLookupTable(seriesLut);
// Create a renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->GradientBackgroundOn();
renderer->SetBackground2(colors->GetColor3d("NavajoWhite").GetData());
renderer->SetBackground(colors->GetColor3d("Crimson").GetData());
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// Create an interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->AddActor2D(scalarBar);
// Render the scene (lights and cameras are created automatically)
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ScalarBarActorColorSeries)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingAnnotation
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ScalarBarActorColorSeries: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ScalarBarActorColorSeries MACOSX_BUNDLE ScalarBarActorColorSeries.cxx )
target_link_libraries(ScalarBarActorColorSeries PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ScalarBarActorColorSeries MACOSX_BUNDLE ScalarBarActorColorSeries.cxx )
target_link_libraries(ScalarBarActorColorSeries PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ScalarBarActorColorSeries
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ScalarBarActorColorSeries¶
Click here to download ScalarBarActorColorSeries and its CMakeLists.txt file. Once the tarball ScalarBarActorColorSeries.tar has been downloaded and extracted,
cd ScalarBarActorColorSeries/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ScalarBarActorColorSeries
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.