NormalsDemo

VTKEx/Cxx/Visualization/NormalsDemo


Description

This example demonstrates the generation of normals. The left image shows the orignal faceted model. The center image shows the model with generated normals, but no consideration for sharp features. The third image shows the model with a 30 degree feature angle and splitting on.

Theis example uses the 42400-IDGH.stl dataset.

Other languages

See (Python)

Question

If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum

Code

NormalsDemo.cxx

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCleanPolyData.h>
#include <vtkColor.h>
#include <vtkImplicitBoolean.h>
#include <vtkNamedColors.h>

#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkPolyDataReader.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkSTLReader.h>
#include <vtksys/SystemTools.hxx>
#include <vtkXMLPolyDataReader.h>

namespace
{
vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName);
}

int main (int argc, char *argv[])
{
  vtkSmartPointer<vtkPolyData> polyData =
    ReadPolyData(argc > 1 ? argv[1] : "");

  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  // A renderer and render window
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  renderer->SetBackground(colors->GetColor3d("White").GetData());

  // Create background colors for each viewport
  std::vector<vtkColor3d> backgroundColors;
  backgroundColors.push_back(colors->GetColor3d("Cornsilk"));
  backgroundColors.push_back(colors->GetColor3d("NavajoWhite"));
  backgroundColors.push_back(colors->GetColor3d("Tan"));

  // Create a renderer for each view port
  std::vector<vtkSmartPointer<vtkRenderer> > ren;
  ren.push_back(vtkSmartPointer<vtkRenderer>::New());
  ren.push_back(vtkSmartPointer<vtkRenderer>::New());
  ren.push_back(vtkSmartPointer<vtkRenderer>::New());
  ren[0]->SetViewport(0, 0, 1.0 / 3.0, 1);  // Input
  ren[1]->SetViewport(1.0 / 3.0, 0, 2.0 / 3.0, 1);  // Normals (no split)
  ren[2]->SetViewport(2.0 / 3.0, 0, 1, 1);  // Normals (split)

  // Shared camera
  vtkSmartPointer<vtkCamera> camera =
    vtkSmartPointer<vtkCamera>::New();

  vtkSmartPointer<vtkPolyDataNormals> normals =
    vtkSmartPointer<vtkPolyDataNormals>::New();
  normals->SetInputData(polyData);
  normals->SetFeatureAngle(30.0);
  for (int i = 0; i < 3; ++i)
  {
    if (i == 0)
    {
      normals->ComputePointNormalsOff();
    }
    else if (i == 1)
    {
      normals->ComputePointNormalsOn();
      normals->SplittingOff();
    }
    else
    {
      normals->ComputePointNormalsOn();
      normals->SplittingOn();
    }

    normals->Update();

    vtkSmartPointer<vtkPolyData> normalsPolyData =
      vtkSmartPointer<vtkPolyData>::New();
    normalsPolyData->DeepCopy(normals->GetOutput());

    // mapper
    vtkSmartPointer<vtkPolyDataMapper> mapper = 
      vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInputData(normalsPolyData);
    mapper->ScalarVisibilityOff();

    vtkSmartPointer<vtkActor> actor = 
      vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);
    actor->GetProperty()->
      SetDiffuseColor(colors->GetColor3d("Peacock").GetData());
    actor->GetProperty()->
      SetDiffuse(.7);
    actor->GetProperty()->
      SetSpecularPower(20);
    actor->GetProperty()->
      SetSpecular(.5);

    // add the actor
    ren[i]->SetBackground(backgroundColors[i].GetData());
    ren[i]->SetActiveCamera(camera);
    ren[i]->AddActor(actor);
  }

  // render window
  vtkSmartPointer<vtkRenderWindow> renwin = 
    vtkSmartPointer<vtkRenderWindow>::New();
    renwin->AddRenderer(ren[0]);
    renwin->AddRenderer(ren[1]);
    renwin->AddRenderer(ren[2]);

  // An interactor
  vtkSmartPointer<vtkRenderWindowInteractor> interactor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renwin);

  renwin->SetSize(900, 300);
  ren[0]->GetActiveCamera()->SetFocalPoint(0,0,0);
  ren[0]->GetActiveCamera()->SetPosition(1,0,0);
  ren[0]->GetActiveCamera()->SetViewUp(0,0,-1);
  ren[0]->ResetCamera();

  ren[0]->GetActiveCamera()->Azimuth(120);
  ren[0]->GetActiveCamera()->Elevation(30);
  ren[0]->GetActiveCamera()->Dolly(1.1);
  ren[0]->ResetCameraClippingRange();

  renwin->Render();
  ren[0]->ResetCamera();
  renwin->Render();

  // Start
  interactor->Initialize();
  interactor->Start();

  return EXIT_SUCCESS;
}

namespace
{
vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName)
{
  vtkSmartPointer<vtkPolyData> polyData;
  std::string extension = vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
  if (extension == ".ply")
  {
    vtkSmartPointer<vtkPLYReader> reader =
      vtkSmartPointer<vtkPLYReader>::New();
    reader->SetFileName (fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".vtp")
  {
    vtkSmartPointer<vtkXMLPolyDataReader> reader =
      vtkSmartPointer<vtkXMLPolyDataReader>::New();
    reader->SetFileName (fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".vtk")
  {
    vtkSmartPointer<vtkPolyDataReader> reader =
      vtkSmartPointer<vtkPolyDataReader>::New();
    reader->SetFileName (fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".obj")
  {
    vtkSmartPointer<vtkOBJReader> reader =
      vtkSmartPointer<vtkOBJReader>::New();
    reader->SetFileName (fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".stl")
  {
    vtkSmartPointer<vtkSTLReader> reader =
      vtkSmartPointer<vtkSTLReader>::New();
    reader->SetFileName (fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".g")
  {
    vtkSmartPointer<vtkBYUReader> reader =
      vtkSmartPointer<vtkBYUReader>::New();
    reader->SetGeometryFileName (fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
 else
  {
    vtkSmartPointer<vtkSphereSource> sphere =
      vtkSmartPointer<vtkSphereSource>::New();
    sphere->SetPhiResolution(11);
    sphere->SetThetaResolution(11);

    sphere->Update();
    polyData = sphere->GetOutput();
  }
  vtkSmartPointer<vtkCleanPolyData> clean =
    vtkSmartPointer<vtkCleanPolyData>::New();
  clean->SetInputData(polyData);
  clean->Update();
  return clean->GetOutput();
}
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(NormalsDemo)

find_package(VTK COMPONENTS 
  vtkvtkCommonColor
  vtkvtkCommonCore
  vtkvtkCommonDataModel
  vtkvtkFiltersCore
  vtkvtkFiltersSources
  vtkvtkIOGeometry
  vtkvtkIOLegacy
  vtkvtkIOPLY
  vtkvtkIOXML
  vtkvtkInteractionStyle
  vtkvtkRenderingContextOpenGL2
  vtkvtkRenderingCore
  vtkvtkRenderingFreeType
  vtkvtkRenderingGL2PSOpenGL2
  vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
  message("Skipping NormalsDemo: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(NormalsDemo MACOSX_BUNDLE NormalsDemo.cxx )
  target_link_libraries(NormalsDemo PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(NormalsDemo MACOSX_BUNDLE NormalsDemo.cxx )
  target_link_libraries(NormalsDemo PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS NormalsDemo
    MODULES ${VTK_LIBRARIES}
    )
endif ()

Download and Build NormalsDemo

Click here to download NormalsDemo and its CMakeLists.txt file. Once the tarball NormalsDemo.tar has been downloaded and extracted,

cd NormalsDemo/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./NormalsDemo

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.