MultipleViewports
VTKEx/Cxx/Visualization/MultipleViewports
Description¶
This example creates a window with 4 viewports.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
MultipleViewports.cxx
#include <vtkSphereSource.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Define viewport ranges
double xmins[4] = {0,.5,0,.5};
double xmaxs[4] = {0.5,1,0.5,1};
double ymins[4] = {0,0,.5,.5};
double ymaxs[4]= {0.5,0.5,1,1};
for(unsigned i = 0; i < 4; i++)
{
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(renderer);
renderer->SetViewport(xmins[i],ymins[i],xmaxs[i],ymaxs[i]);
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5);
sphereSource->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
renderer->AddActor(actor);
renderer->ResetCamera();
renderWindow->Render();
renderWindow->SetWindowName("Multiple ViewPorts");
}
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(MultipleViewports)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping MultipleViewports: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(MultipleViewports MACOSX_BUNDLE MultipleViewports.cxx )
target_link_libraries(MultipleViewports PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(MultipleViewports MACOSX_BUNDLE MultipleViewports.cxx )
target_link_libraries(MultipleViewports PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MultipleViewports
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build MultipleViewports¶
Click here to download MultipleViewports and its CMakeLists.txt file. Once the tarball MultipleViewports.tar has been downloaded and extracted,
cd MultipleViewports/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MultipleViewports
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.