MultipleRenderWindows
VTKEx/Cxx/Visualization/MultipleRenderWindows
Description¶
This example creates 4 render windows. When you close one, the next one opens? Or do they all open simultaneously?
Question
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Code¶
MultipleRenderWindows.cxx
#include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <sstream>
#include <vector>
int main(int, char *[])
{
std::vector<vtkSmartPointer<vtkRenderWindowInteractor> > interactors;
for(unsigned int i = 0; i < 4; i++)
{
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactors.push_back(renderWindowInteractor);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
std::stringstream ss;
ss << "Window " << i;
renderWindow->SetWindowName(ss.str().c_str());
renderWindow->SetPosition(i*300,0);
//create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->Update();
//Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
renderer->AddActor(actor);
renderer->ResetCamera();
}
interactors[3]->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(MultipleRenderWindows)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping MultipleRenderWindows: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(MultipleRenderWindows MACOSX_BUNDLE MultipleRenderWindows.cxx )
target_link_libraries(MultipleRenderWindows PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(MultipleRenderWindows MACOSX_BUNDLE MultipleRenderWindows.cxx )
target_link_libraries(MultipleRenderWindows PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MultipleRenderWindows
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build MultipleRenderWindows¶
Click here to download MultipleRenderWindows and its CMakeLists.txt file. Once the tarball MultipleRenderWindows.tar has been downloaded and extracted,
cd MultipleRenderWindows/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MultipleRenderWindows
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.