MoveCamera

VTKEx/Cxx/Visualization/MoveCamera


Description

This example creates two spheres. They will move together when the mouse is used to interact with the scene because the camera is actually what is moving causing the view of the spheres to change.

Other languages

See (Java)

Question

If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum

Code

MoveCamera.cxx

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkInteractorStyleTrackballCamera.h>

int main (int, char *[])
{
  // Sphere 1
  vtkSmartPointer<vtkSphereSource> sphereSource1 =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource1->SetCenter(0.0, 0.0, 0.0);
  sphereSource1->SetRadius(4.0);
  sphereSource1->Update();

  vtkSmartPointer<vtkPolyDataMapper> mapper1 =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper1->SetInputConnection(sphereSource1->GetOutputPort());

  vtkSmartPointer<vtkActor> actor1 =
    vtkSmartPointer<vtkActor>::New();
  actor1->SetMapper(mapper1);

  // Sphere 2
  vtkSmartPointer<vtkSphereSource> sphereSource2 =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource2->SetCenter(10.0, 0.0, 0.0);
  sphereSource2->SetRadius(3.0);
  sphereSource2->Update();

  // Create a mapper
  vtkSmartPointer<vtkPolyDataMapper> mapper2 =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper2->SetInputConnection(sphereSource2->GetOutputPort());

  // Create an actor
  vtkSmartPointer<vtkActor> actor2 =
    vtkSmartPointer<vtkActor>::New();
  actor2->SetMapper(mapper2);

  // A renderer and render window
  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  // An interactor
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene
  renderer->AddActor(actor1);
  renderer->AddActor(actor2);
  renderer->SetBackground(1,1,1); // Background color white

  // Render an image (lights and cameras are created automatically)
  renderWindow->Render();

  vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
    vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();

  renderWindowInteractor->SetInteractorStyle( style );

  // Begin mouse interaction
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(MoveCamera)

find_package(VTK COMPONENTS 
  vtkvtkCommonCore
  vtkvtkCommonDataModel
  vtkvtkFiltersSources
  vtkvtkInteractionStyle
  vtkvtkRenderingContextOpenGL2
  vtkvtkRenderingCore
  vtkvtkRenderingFreeType
  vtkvtkRenderingGL2PSOpenGL2
  vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
  message("Skipping MoveCamera: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(MoveCamera MACOSX_BUNDLE MoveCamera.cxx )
  target_link_libraries(MoveCamera PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(MoveCamera MACOSX_BUNDLE MoveCamera.cxx )
  target_link_libraries(MoveCamera PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS MoveCamera
    MODULES ${VTK_LIBRARIES}
    )
endif ()

Download and Build MoveCamera

Click here to download MoveCamera and its CMakeLists.txt file. Once the tarball MoveCamera.tar has been downloaded and extracted,

cd MoveCamera/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./MoveCamera

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.