Morph3D
VTKEx/Cxx/Visualization/Morph3D
Description¶
This example uses vtkInterpolateDataSetAttributes to interpolate datasets created using vtkImplicitModeller. Then vtkContourFilter extracts the resulting isosurface. An animation loop of 100 steps shows each interpolated isosurface with a 100 millisecond delay between each frame.
Question
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Code¶
Morph3D.cxx
#include <vtkCamera.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkActor.h>
#include <vtkPolyDataMapper.h>
#include <vtkContourFilter.h>
#include <vtkInterpolateDataSetAttributes.h>
#include <vtkImplicitModeller.h>
#include <vtkVectorText.h>
#include <vtkProperty.h>
#include <vtkNamedColors.h>
#include <vtksys/SystemTools.hxx>
int main (int argc, char *argv[])
{
double t = 2.0;
if (argc > 1)
{
t = atof(argv[1]);
}
// make the letter v
vtkSmartPointer<vtkVectorText> letterV =
vtkSmartPointer<vtkVectorText>::New();
letterV->SetText("v");
// read the geometry file containing the letter t
vtkSmartPointer<vtkVectorText> letterT =
vtkSmartPointer<vtkVectorText>::New();
letterT->SetText("t");
// read the geometry file containing the letter k
vtkSmartPointer<vtkVectorText> letterK =
vtkSmartPointer<vtkVectorText>::New();
letterK->SetText("k");
// create implicit models of each letter
vtkSmartPointer<vtkImplicitModeller> blobbyV =
vtkSmartPointer<vtkImplicitModeller>::New();
blobbyV->SetInputConnection(letterV->GetOutputPort());
blobbyV->SetMaximumDistance(.2);
blobbyV->SetSampleDimensions(50, 50, 12);
blobbyV->SetModelBounds(-0.5, 1.5, -0.5, 1.5, -0.5, 0.5);
vtkSmartPointer<vtkImplicitModeller> blobbyT =
vtkSmartPointer<vtkImplicitModeller>::New();
blobbyT->SetInputConnection(letterT->GetOutputPort());
blobbyT->SetMaximumDistance(.2);
blobbyT->SetSampleDimensions(50, 50, 12);
blobbyT->SetModelBounds(-0.5, 1.5, -0.5, 1.5, -0.5, 0.5);
vtkSmartPointer<vtkImplicitModeller> blobbyK =
vtkSmartPointer<vtkImplicitModeller>::New();
blobbyK->SetInputConnection(letterK->GetOutputPort());
blobbyK->SetMaximumDistance(.2);
blobbyK->SetSampleDimensions(50, 50, 12);
blobbyK->SetModelBounds(-0.5, 1.5, -0.5, 1.5, -0.5, 0.5);
// Interpolate the data
vtkSmartPointer<vtkInterpolateDataSetAttributes> interpolate =
vtkSmartPointer<vtkInterpolateDataSetAttributes>::New();
interpolate->AddInputConnection(blobbyV->GetOutputPort());
interpolate->AddInputConnection(blobbyT->GetOutputPort());
interpolate->AddInputConnection(blobbyK->GetOutputPort());
interpolate->SetT(0.0);
// extract an iso surface
vtkSmartPointer<vtkContourFilter> blobbyIso =
vtkSmartPointer<vtkContourFilter>::New();
blobbyIso->SetInputConnection(interpolate->GetOutputPort());
blobbyIso->SetValue(0, 0.1);
// map to rendering primitives
vtkSmartPointer<vtkPolyDataMapper> blobbyMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
blobbyMapper->SetInputConnection(blobbyIso->GetOutputPort());
blobbyMapper->ScalarVisibilityOff();
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// now an actor
vtkSmartPointer<vtkActor> blobby =
vtkSmartPointer<vtkActor>::New();
blobby->SetMapper(blobbyMapper);
blobby->GetProperty()->SetDiffuseColor(colors->GetColor3d("Banana").GetData());
blobby->GetProperty()->EdgeVisibilityOn();
// Create the RenderWindow, Renderer and both Actors
//
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkCamera> camera =
vtkSmartPointer<vtkCamera>::New();
camera->SetClippingRange(0.265,13.2);
camera->SetFocalPoint(0.539, 0.47464, 0);
camera->SetPosition(0.539, 0.474674, 2.644);
camera->SetViewUp(0, 1, 0);
camera->Azimuth(30.);
camera->Elevation(30.);
renderer->SetActiveCamera(camera);
// now make a renderer and tell it about lights and actors
renderWindow->SetSize(640,480);
renderer->AddActor(blobby);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
for (unsigned i = 0; i < 100; ++i)
{
interpolate->SetT(i / 99.0 * 2.0);
interpolate->Modified();
renderWindow->Render();
vtksys::SystemTools::Delay(100);
}
interpolate->SetT(t);
renderWindow->Render();
// interact
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Morph3D)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkFiltersCore
vtkvtkFiltersGeneral
vtkvtkFiltersHybrid
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Morph3D: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Morph3D MACOSX_BUNDLE Morph3D.cxx )
target_link_libraries(Morph3D PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Morph3D MACOSX_BUNDLE Morph3D.cxx )
target_link_libraries(Morph3D PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Morph3D
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Morph3D¶
Click here to download Morph3D and its CMakeLists.txt file. Once the tarball Morph3D.tar has been downloaded and extracted,
cd Morph3D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Morph3D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.