LODProp3D
VTKEx/Cxx/Visualization/LODProp3D
Description¶
If you have a fast graphics card, you may not see a difference.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
LODProp3D.cxx
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkLODProp3D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkCallbackCommand.h>
#include <vtkProperty.h>
void RefreshCallback( vtkObject* vtkNotUsed(caller),
long unsigned int vtkNotUsed(eventId),
void* clientData,
void* vtkNotUsed(callData) )
{
vtkSmartPointer<vtkLODProp3D> lodProp =
static_cast<vtkLODProp3D*>(clientData);
std::cout << "Last rendered LOD: " << lodProp->GetLastRenderedLODID() << std::endl;
}
int main (int, char *[])
{
// High res sphere
vtkSmartPointer<vtkSphereSource> highResSphereSource =
vtkSmartPointer<vtkSphereSource>::New();
int res = 100;
highResSphereSource->SetThetaResolution(res);
highResSphereSource->SetPhiResolution(res);
highResSphereSource->Update();
vtkSmartPointer<vtkPolyDataMapper> highResMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
highResMapper->SetInputConnection(highResSphereSource->GetOutputPort());
// Low res sphere
vtkSmartPointer<vtkSphereSource> lowResSphereSource =
vtkSmartPointer<vtkSphereSource>::New();
vtkSmartPointer<vtkPolyDataMapper> lowResMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
lowResMapper->SetInputConnection(lowResSphereSource->GetOutputPort());
vtkSmartPointer<vtkProperty> propertyLowRes =
vtkSmartPointer<vtkProperty>::New();
propertyLowRes->SetDiffuseColor(0.89, 0.81, 0.34);
propertyLowRes->SetInterpolationToFlat();
vtkSmartPointer<vtkProperty> propertyHighRes =
vtkSmartPointer<vtkProperty>::New();
propertyHighRes->SetDiffuseColor(1.0, 0.3882, 0.2784);
propertyHighRes->SetInterpolationToFlat();
vtkSmartPointer<vtkLODProp3D> prop =
vtkSmartPointer<vtkLODProp3D>::New();
prop->AddLOD(lowResMapper, propertyLowRes, 0.0);
prop->AddLOD(highResMapper, propertyHighRes, 0.0);
std::cout << "There are " << prop->GetNumberOfLODs() << " LODs" << std::endl;
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
//prop->SetAllocatedRenderTime(1e-6,renderer);
prop->SetAllocatedRenderTime(1e-10,renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(prop);
vtkSmartPointer<vtkCallbackCommand> refreshCallback =
vtkSmartPointer<vtkCallbackCommand>::New();
refreshCallback->SetCallback (RefreshCallback);
refreshCallback->SetClientData(prop);
renderWindow->AddObserver(vtkCommand::ModifiedEvent,refreshCallback);
renderWindow->Render();
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(LODProp3D)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping LODProp3D: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(LODProp3D MACOSX_BUNDLE LODProp3D.cxx )
target_link_libraries(LODProp3D PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(LODProp3D MACOSX_BUNDLE LODProp3D.cxx )
target_link_libraries(LODProp3D PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS LODProp3D
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build LODProp3D¶
Click here to download LODProp3D and its CMakeLists.txt file. Once the tarball LODProp3D.tar has been downloaded and extracted,
cd LODProp3D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LODProp3D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.