IsosurfaceSampling
VTKEx/Cxx/Visualization/IsosurfaceSampling
Description¶
This example illustrates how to create an isosurface and create point data on that isosurface that is sampled from another dataset. This example creates an isosurface of a sphere and then uses the vtkProbeFilter to compute point data from a sampled cylinder.
Note
All point data is sampled, even the normals. This example restores the original isosurface normals after the probe. The example has one optional command line argument that controls the sample resolution of the sphere and cylinder. The default is 50.
Question
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Code¶
IsosurfaceSampling.cxx
#include <vtkSmartPointer.h>
#include <vtkSampleFunction.h>
#include <vtkSphere.h>
#include <vtkCylinder.h>
#include <vtkMarchingCubes.h>
#include <vtkProbeFilter.h>
#include <vtkImageData.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkUnsignedCharArray.h>
int main(int argc, char *argv[])
{
int resolution = 50;
if (argc > 1)
{
resolution = atoi(argv[1]);
}
// Create a sampled sphere
vtkSmartPointer<vtkSphere> implicitSphere =
vtkSmartPointer<vtkSphere>::New();
double radius = 1.0;
implicitSphere->SetRadius(radius);
vtkSmartPointer<vtkSampleFunction> sampledSphere =
vtkSmartPointer<vtkSampleFunction>::New();
sampledSphere->SetSampleDimensions(resolution, resolution, resolution);
double xMin = -radius * 2.0;
double xMax = radius * 2.0;
sampledSphere->SetModelBounds(xMin, xMax,
xMin, xMax,
xMin, xMax);
sampledSphere->SetImplicitFunction(implicitSphere);
vtkSmartPointer<vtkMarchingCubes> isoSphere =
vtkSmartPointer<vtkMarchingCubes>:: New();
isoSphere->SetValue(0,1.0);
isoSphere->SetInputConnection(sampledSphere->GetOutputPort());
// Create a sampled cylinder
vtkSmartPointer<vtkCylinder> implicitCylinder =
vtkSmartPointer<vtkCylinder>::New();
implicitCylinder->SetRadius(radius/2.0);
vtkSmartPointer<vtkSampleFunction> sampledCylinder =
vtkSmartPointer<vtkSampleFunction>::New();
sampledCylinder->SetSampleDimensions(resolution, resolution, resolution);
sampledCylinder->SetModelBounds(xMin, xMax,
xMin, xMax,
xMin, xMax);
sampledCylinder->SetImplicitFunction(implicitCylinder);
// Probe cylinder with the sphere isosurface
vtkSmartPointer<vtkProbeFilter> probeCylinder =
vtkSmartPointer<vtkProbeFilter>::New();
probeCylinder->SetInputConnection(0, isoSphere->GetOutputPort());
probeCylinder->SetInputConnection(1, sampledCylinder->GetOutputPort());
probeCylinder->Update();
// Restore the original normals
probeCylinder->GetOutput()->GetPointData()->SetNormals(
isoSphere->GetOutput()->GetPointData()->GetNormals());
std::cout << "Scalar range: "
<< probeCylinder->GetOutput()->GetScalarRange()[0] << ", "
<< probeCylinder->GetOutput()->GetScalarRange()[1] << std::endl;
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapSphere =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapSphere->SetInputConnection(probeCylinder->GetOutputPort());
mapSphere->SetScalarRange(probeCylinder->GetOutput()->GetScalarRange());
vtkSmartPointer<vtkActor> sphere =
vtkSmartPointer<vtkActor>::New();
sphere->SetMapper(mapSphere);
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(sphere);
renderer->SetBackground(1,1,1); // Background color white
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(IsosurfaceSampling)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkImagingHybrid
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping IsosurfaceSampling: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(IsosurfaceSampling MACOSX_BUNDLE IsosurfaceSampling.cxx )
target_link_libraries(IsosurfaceSampling PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(IsosurfaceSampling MACOSX_BUNDLE IsosurfaceSampling.cxx )
target_link_libraries(IsosurfaceSampling PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS IsosurfaceSampling
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build IsosurfaceSampling¶
Click here to download IsosurfaceSampling and its CMakeLists.txt file. Once the tarball IsosurfaceSampling.tar has been downloaded and extracted,
cd IsosurfaceSampling/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./IsosurfaceSampling
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.