ImageMapper
VTKEx/Cxx/Visualization/ImageMapper
Description¶
This example demonstrates how to display an image in 2D. The size and position are in screen coordinates.
Question
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Code¶
ImageMapper.cxx
#include <vtkImageData.h>
#include <vtkSmartPointer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageMapper.h>
#include <vtkActor2D.h>
#include <vtkImageSlice.h>
static void CreateColorImage(vtkImageData*);
int main(int, char *[])
{
vtkSmartPointer<vtkImageData> colorImage = vtkSmartPointer<vtkImageData>::New();
CreateColorImage(colorImage);
vtkSmartPointer<vtkImageMapper> imageMapper = vtkSmartPointer<vtkImageMapper>::New();
imageMapper->SetInputData(colorImage);
imageMapper->SetColorWindow(255);
imageMapper->SetColorLevel(127.5);
vtkSmartPointer<vtkActor2D> imageActor = vtkSmartPointer<vtkActor2D>::New();
imageActor->SetMapper(imageMapper);
imageActor->SetPosition(20, 20);
// Setup renderers
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
//renderer->AddViewProp(imageActor);
renderer->AddActor2D(imageActor);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void CreateColorImage(vtkImageData* image)
{
unsigned int dim = 20;
image->SetDimensions(dim, dim, 1);
image->AllocateScalars(VTK_UNSIGNED_CHAR,3);
for(unsigned int x = 0; x < dim; x++)
{
for(unsigned int y = 0; y < dim; y++)
{
unsigned char* pixel = static_cast<unsigned char*>(image->GetScalarPointer(x,y,0));
if(x < dim/2)
{
pixel[0] = 255;
pixel[1] = 0;
}
else
{
pixel[0] = 0;
pixel[1] = 255;
}
pixel[2] = 0;
}
}
image->Modified();
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ImageMapper)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ImageMapper: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ImageMapper MACOSX_BUNDLE ImageMapper.cxx )
target_link_libraries(ImageMapper PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ImageMapper MACOSX_BUNDLE ImageMapper.cxx )
target_link_libraries(ImageMapper PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageMapper
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ImageMapper¶
Click here to download ImageMapper and its CMakeLists.txt file. Once the tarball ImageMapper.tar has been downloaded and extracted,
cd ImageMapper/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageMapper
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.