Glyph3DImage
VTKEx/Cxx/Visualization/Glyph3DImage
Description¶
Supply an image to this example and see the image points glyphed with a vtkPoint. To see the points you may have to interactively zoom the image.
Note
vtkGlyph3DMapper can glyph points from any type of vtkDataObject that has vtkPoints.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
Glyph3DImage.cxx
#include <vtkSmartPointer.h>
#include <vtkGlyph3DMapper.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageReader2.h>
#include <vtkImageData.h>
#include <vtkCellArray.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
int main(int argc, char *argv[])
{
// Verify command line arguments
if (argc < 2 )
{
std::cout << "Usage: " << argv[0] << " BinaryImage" << std::endl;
return EXIT_FAILURE;
}
// Read file
vtkSmartPointer<vtkImageReader2Factory> readerFactory =
vtkSmartPointer<vtkImageReader2Factory>::New();
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(
readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
// Create anything you want here, we will use a point
// Create the geometry of a point (the coordinate)
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
const float p[3] = {0.0, 0.0, 0.0};
points->InsertNextPoint(p);
vtkSmartPointer<vtkCellArray> vertices =
vtkSmartPointer<vtkCellArray>::New();
vtkIdType pid[1];
pid[0] = points->InsertNextPoint(p);
vertices->InsertNextCell(1,pid);
// Create a polydata object
vtkSmartPointer<vtkPolyData> point =
vtkSmartPointer<vtkPolyData>::New();
point->SetPoints(points);
point->SetVerts(vertices);
vtkSmartPointer<vtkGlyph3DMapper> glyph3Dmapper =
vtkSmartPointer<vtkGlyph3DMapper>::New();
glyph3Dmapper->SetSourceData(point);
glyph3Dmapper->SetInputConnection(reader->GetOutputPort());
glyph3Dmapper->Update();
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(glyph3Dmapper);
actor->GetProperty()->SetPointSize(3);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render and interact
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Glyph3DImage)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkIOImage
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Glyph3DImage: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Glyph3DImage MACOSX_BUNDLE Glyph3DImage.cxx )
target_link_libraries(Glyph3DImage PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Glyph3DImage MACOSX_BUNDLE Glyph3DImage.cxx )
target_link_libraries(Glyph3DImage PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Glyph3DImage
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Glyph3DImage¶
Click here to download Glyph3DImage and its CMakeLists.txt file. Once the tarball Glyph3DImage.tar has been downloaded and extracted,
cd Glyph3DImage/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Glyph3DImage
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.