Cursor2D
VTKEx/Cxx/Visualization/Cursor2D
Other languages
See (Java)
Question
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Code¶
Cursor2D.cxx
#include <vtkSmartPointer.h>
#include <vtkCursor2D.h>
#include <vtkSphereSource.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
int main(int, char *[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkSmartPointer<vtkCursor2D> cursor =
vtkSmartPointer<vtkCursor2D>::New();
cursor->SetModelBounds(-10,10,-10,10,0,0);
cursor->AllOn();
cursor->SetFocalPoint (5.0, 5.0, 0.0);
cursor->OutlineOn();
cursor->Update();
vtkSmartPointer<vtkPolyDataMapper> cursorMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
cursorMapper->SetInputConnection(cursor->GetOutputPort());
vtkSmartPointer<vtkActor> cursorActor =
vtkSmartPointer<vtkActor>::New();
cursorActor->GetProperty()->SetColor(1,0,0);
cursorActor->SetMapper(cursorMapper);
renderer->AddActor(cursorActor);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Cursor2D)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersGeneral
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Cursor2D: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Cursor2D MACOSX_BUNDLE Cursor2D.cxx )
target_link_libraries(Cursor2D PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Cursor2D MACOSX_BUNDLE Cursor2D.cxx )
target_link_libraries(Cursor2D PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Cursor2D
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Cursor2D¶
Click here to download Cursor2D and its CMakeLists.txt file. Once the tarball Cursor2D.tar has been downloaded and extracted,
cd Cursor2D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Cursor2D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.