CreateColorSeriesDemo
VTKEx/Cxx/Visualization/CreateColorSeriesDemo
Description¶
This example demonstrates how to create a custom vtkColorSeries. The examples produces a vtkLookupTable explicitly. The vtkLookupTable is populated with colors from the vtkColorSeries using GetColorRepeating, since the size of the vtkLookupTable may be larger than the colors in the vtkColorSeries.
A vtkPlaneSource generates the geometry. The vtkCellData is populated with increasing integers starting at 1.
Ten different color series are generated from VTK color names in vtkNamedColors. The first argument of the example is one of "Blue", "Brown", "Red", "Orange", "White", "Grey", "Magenta", "Cyan", "Yellow" and "Green".
Other languages
See (Python)
Question
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Code¶
CreateColorSeriesDemo.cxx
#include <vtkSmartPointer.h>
#include <vtkColorSeries.h>
#include <vtkNamedColors.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLookupTable.h>
#include <vtkFloatArray.h>
#include <vtkCellData.h>
#include <vtkPolyData.h>
#include <vtkPlaneSource.h>
#include <map>
#include <vector>
#include <string>
namespace {
void CreateLookupTableVTKBlue(vtkSmartPointer<vtkLookupTable> &lut,
int tableSize = 0);
void CreateLookupTableVTKBrown(vtkSmartPointer<vtkLookupTable> &lut,
int tableSize = 0);
void CreateLookupTableVTKRed(vtkSmartPointer<vtkLookupTable> &lu,
int tableSize = 0);
void CreateLookupTableVTKOrange(vtkSmartPointer<vtkLookupTable> &lu,
int tableSize = 0);
void CreateLookupTableVTKWhite(vtkSmartPointer<vtkLookupTable> &lu,
int tableSize = 0);
void CreateLookupTableVTKGrey(vtkSmartPointer<vtkLookupTable> &lu,
int tableSize = 0);
void CreateLookupTableVTKMagenta(vtkSmartPointer<vtkLookupTable> &lu,
int tableSize = 0);
void CreateLookupTableVTKCyan(vtkSmartPointer<vtkLookupTable> &lu,
int tableSize = 0);
void CreateLookupTableVTKYellow(vtkSmartPointer<vtkLookupTable> &lu,
int tableSize = 0);
void CreateLookupTableVTKGreen(vtkSmartPointer<vtkLookupTable> &lu,
int tableSize = 0);
}
int main (int argc, char *argv[])
{
std::string seriesName = "Red";
if (argc > 1)
{
seriesName = argv[1];
}
// Provide some geometry
int resolution = 6;
vtkSmartPointer<vtkPlaneSource> aPlane =
vtkSmartPointer<vtkPlaneSource>::New();
aPlane->SetXResolution(resolution);
aPlane->SetYResolution(resolution);
// Create cell data
vtkSmartPointer<vtkFloatArray> cellData =
vtkSmartPointer<vtkFloatArray>::New();
for (int i = 0; i < resolution * resolution; i++)
{
cellData->InsertNextValue(i);
}
aPlane->Update(); // Force an update so we can set cell data
aPlane->GetOutput()->GetCellData()->SetScalars(cellData);
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkLookupTable> lut =
vtkSmartPointer<vtkLookupTable>::New();
if (seriesName == "Blue")
{
CreateLookupTableVTKBlue(lut, resolution * resolution + 1);
}
else if (seriesName == "Brown")
{
CreateLookupTableVTKBrown(lut, resolution * resolution + 1);
}
else if (seriesName == "Red")
{
CreateLookupTableVTKRed(lut, resolution * resolution + 1);
}
else if (seriesName == "Orange")
{
CreateLookupTableVTKOrange(lut, resolution * resolution + 1);
}
else if (seriesName == "White")
{
CreateLookupTableVTKWhite(lut, resolution * resolution + 1);
}
else if (seriesName == "Grey")
{
CreateLookupTableVTKGrey(lut, resolution * resolution + 1);
}
else if (seriesName == "Magenta")
{
CreateLookupTableVTKMagenta(lut, resolution * resolution + 1);
}
else if (seriesName == "Cyan")
{
CreateLookupTableVTKCyan(lut, resolution * resolution + 1);
}
else if (seriesName == "Yellow")
{
CreateLookupTableVTKYellow(lut, resolution * resolution + 1);
}
else if (seriesName == "Green")
{
CreateLookupTableVTKGreen(lut, resolution * resolution + 1);
}
else
{
std::cout << "Bad series name: " << seriesName << std::endl;
return EXIT_FAILURE;
}
// Setup actor and mapper
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetLookupTable(lut);
mapper->SetInputConnection(aPlane->GetOutputPort());
mapper->SetScalarModeToUseCellData();
mapper->SetScalarRange(0, resolution * resolution + 1);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
// Setup render window, renderer, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void CreateLookupTableVTKBlue(vtkSmartPointer<vtkLookupTable> &lut,
int size)
{
vtkSmartPointer<vtkColorSeries> myColors =
vtkSmartPointer<vtkColorSeries>::New();
myColors->SetColorSchemeByName("VTKBlueColors");
vtkSmartPointer<vtkNamedColors> nc =
vtkSmartPointer<vtkNamedColors>::New();
myColors->AddColor(nc->GetColor3ub("alice_blue"));
myColors->AddColor(nc->GetColor3ub("blue"));
myColors->AddColor(nc->GetColor3ub("blue_light"));
myColors->AddColor(nc->GetColor3ub("blue_medium"));
myColors->AddColor(nc->GetColor3ub("cadet"));
myColors->AddColor(nc->GetColor3ub("cobalt"));
myColors->AddColor(nc->GetColor3ub("cornflower"));
myColors->AddColor(nc->GetColor3ub("cerulean"));
myColors->AddColor(nc->GetColor3ub("dodger_blue"));
myColors->AddColor(nc->GetColor3ub("indigo"));
myColors->AddColor(nc->GetColor3ub("manganese_blue"));
myColors->AddColor(nc->GetColor3ub("midnight_blue"));
myColors->AddColor(nc->GetColor3ub("navy"));
myColors->AddColor(nc->GetColor3ub("peacock"));
myColors->AddColor(nc->GetColor3ub("powder_blue"));
myColors->AddColor(nc->GetColor3ub("royal_blue"));
myColors->AddColor(nc->GetColor3ub("slate_blue"));
myColors->AddColor(nc->GetColor3ub("slate_blue_dark"));
myColors->AddColor(nc->GetColor3ub("slate_blue_light"));
myColors->AddColor(nc->GetColor3ub("slate_blue_medium"));
myColors->AddColor(nc->GetColor3ub("sky_blue"));
myColors->AddColor(nc->GetColor3ub("sky_blue_deep"));
myColors->AddColor(nc->GetColor3ub("sky_blue_light"));
myColors->AddColor(nc->GetColor3ub("steel_blue"));
myColors->AddColor(nc->GetColor3ub("steel_blue_light"));
myColors->AddColor(nc->GetColor3ub("turquoise_blue"));
myColors->AddColor(nc->GetColor3ub("ultramarine"));
int numberOfColors = myColors->GetNumberOfColors();
std::cout << "Number of colors: " << numberOfColors << std::endl;
lut->SetNumberOfTableValues (size == 0 ? numberOfColors : size);
lut->SetTableRange(0, lut->GetNumberOfTableValues());
for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
{
vtkColor3ub color = myColors->GetColorRepeating(i);
lut->SetTableValue(
i, color.GetRed()/255., color.GetGreen()/255., color.GetBlue()/255., 1.);
}
}
void CreateLookupTableVTKBrown(vtkSmartPointer<vtkLookupTable> &lut,
int size)
{
vtkSmartPointer<vtkColorSeries> myColors =
vtkSmartPointer<vtkColorSeries>::New();
myColors->SetColorSchemeByName("VTKBrownColors");
vtkSmartPointer<vtkNamedColors> nc =
vtkSmartPointer<vtkNamedColors>::New();
myColors->AddColor(nc->GetColor3ub("beige"));
myColors->AddColor(nc->GetColor3ub("brown"));
myColors->AddColor(nc->GetColor3ub("brown_madder"));
myColors->AddColor(nc->GetColor3ub("brown_ochre"));
myColors->AddColor(nc->GetColor3ub("burlywood"));
myColors->AddColor(nc->GetColor3ub("burnt_sienna"));
myColors->AddColor(nc->GetColor3ub("burnt_umber"));
myColors->AddColor(nc->GetColor3ub("chocolate"));
myColors->AddColor(nc->GetColor3ub("deep_ochre"));
myColors->AddColor(nc->GetColor3ub("flesh"));
myColors->AddColor(nc->GetColor3ub("flesh_ochre"));
myColors->AddColor(nc->GetColor3ub("gold_ochre"));
myColors->AddColor(nc->GetColor3ub("greenish_umber"));
myColors->AddColor(nc->GetColor3ub("khaki"));
myColors->AddColor(nc->GetColor3ub("khaki_dark"));
myColors->AddColor(nc->GetColor3ub("light_beige"));
myColors->AddColor(nc->GetColor3ub("peru"));
myColors->AddColor(nc->GetColor3ub("rosy_brown"));
myColors->AddColor(nc->GetColor3ub("raw_sienna"));
myColors->AddColor(nc->GetColor3ub("raw_umber"));
myColors->AddColor(nc->GetColor3ub("sepia"));
myColors->AddColor(nc->GetColor3ub("sienna"));
myColors->AddColor(nc->GetColor3ub("saddle_brown"));
myColors->AddColor(nc->GetColor3ub("sandy_brown"));
myColors->AddColor(nc->GetColor3ub("tan"));
myColors->AddColor(nc->GetColor3ub("van_dyke_brown"));
int numberOfColors = myColors->GetNumberOfColors();
std::cout << "Number of colors: " << numberOfColors << std::endl;
lut->SetNumberOfTableValues (size == 0 ? numberOfColors : size);
lut->SetTableRange(0, lut->GetNumberOfTableValues());
for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
{
vtkColor3ub color = myColors->GetColorRepeating(i);
lut->SetTableValue(
i, color.GetRed()/255., color.GetGreen()/255., color.GetBlue()/255., 1.);
}
}
void CreateLookupTableVTKRed(vtkSmartPointer<vtkLookupTable> &lut,
int size)
{
vtkSmartPointer<vtkColorSeries> myColors =
vtkSmartPointer<vtkColorSeries>::New();
myColors->SetColorSchemeByName("VTKRedColors");
vtkSmartPointer<vtkNamedColors> nc =
vtkSmartPointer<vtkNamedColors>::New();
myColors->AddColor(nc->GetColor3ub("alizarin_crimson"));
myColors->AddColor(nc->GetColor3ub("brick"));
myColors->AddColor(nc->GetColor3ub("cadmium_red_deep"));
myColors->AddColor(nc->GetColor3ub("coral"));
myColors->AddColor(nc->GetColor3ub("coral_light"));
myColors->AddColor(nc->GetColor3ub("deep_pink"));
myColors->AddColor(nc->GetColor3ub("english_red"));
myColors->AddColor(nc->GetColor3ub("firebrick"));
myColors->AddColor(nc->GetColor3ub("geranium_lake"));
myColors->AddColor(nc->GetColor3ub("hot_pink"));
myColors->AddColor(nc->GetColor3ub("indian_red"));
myColors->AddColor(nc->GetColor3ub("light_salmon"));
myColors->AddColor(nc->GetColor3ub("madder_lake_deep"));
myColors->AddColor(nc->GetColor3ub("maroon"));
myColors->AddColor(nc->GetColor3ub("pink"));
myColors->AddColor(nc->GetColor3ub("pink_light"));
myColors->AddColor(nc->GetColor3ub("raspberry"));
myColors->AddColor(nc->GetColor3ub("red"));
myColors->AddColor(nc->GetColor3ub("rose_madder"));
myColors->AddColor(nc->GetColor3ub("salmon"));
myColors->AddColor(nc->GetColor3ub("tomato"));
myColors->AddColor(nc->GetColor3ub("venetian_red"));
int numberOfColors = myColors->GetNumberOfColors();
std::cout << "Number of colors: " << numberOfColors << std::endl;
lut->SetNumberOfTableValues (size == 0 ? numberOfColors : size);
lut->SetTableRange(0, lut->GetNumberOfTableValues());
for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
{
vtkColor3ub color = myColors->GetColorRepeating(i);
lut->SetTableValue(
i, color.GetRed()/255., color.GetGreen()/255., color.GetBlue()/255., 1.);
}
}
void CreateLookupTableVTKGrey(vtkSmartPointer<vtkLookupTable> &lut,
int size)
{
vtkSmartPointer<vtkColorSeries> myColors =
vtkSmartPointer<vtkColorSeries>::New();
vtkSmartPointer<vtkNamedColors> nc =
vtkSmartPointer<vtkNamedColors>::New();
myColors->SetColorSchemeByName("VTKGreyColors");
myColors->AddColor(nc->GetColor3ub("cold_grey"));
myColors->AddColor(nc->GetColor3ub("dim_grey"));
myColors->AddColor(nc->GetColor3ub("grey"));
myColors->AddColor(nc->GetColor3ub("light_grey"));
myColors->AddColor(nc->GetColor3ub("slate_grey"));
myColors->AddColor(nc->GetColor3ub("slate_grey_dark"));
myColors->AddColor(nc->GetColor3ub("slate_grey_light"));
myColors->AddColor(nc->GetColor3ub("warm_grey"));
int numberOfColors = myColors->GetNumberOfColors();
std::cout << "Number of colors: " << numberOfColors << std::endl;
lut->SetNumberOfTableValues (size == 0 ? numberOfColors : size);
lut->SetTableRange(0, lut->GetNumberOfTableValues());
for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
{
vtkColor3ub color = myColors->GetColorRepeating(i);
lut->SetTableValue(
i, color.GetRed()/255., color.GetGreen()/255., color.GetBlue()/255., 1.);
}
}
void CreateLookupTableVTKWhite(vtkSmartPointer<vtkLookupTable> &lut,
int size)
{
vtkSmartPointer<vtkColorSeries> myColors =
vtkSmartPointer<vtkColorSeries>::New();
vtkSmartPointer<vtkNamedColors> nc =
vtkSmartPointer<vtkNamedColors>::New();
myColors->SetColorSchemeByName("VTKWhiteColors");
myColors->AddColor(nc->GetColor3ub("antique_white"));
myColors->AddColor(nc->GetColor3ub("azure"));
myColors->AddColor(nc->GetColor3ub("bisque"));
myColors->AddColor(nc->GetColor3ub("blanched_almond"));
myColors->AddColor(nc->GetColor3ub("cornsilk"));
myColors->AddColor(nc->GetColor3ub("eggshell"));
myColors->AddColor(nc->GetColor3ub("floral_white"));
myColors->AddColor(nc->GetColor3ub("gainsboro"));
myColors->AddColor(nc->GetColor3ub("ghost_white"));
myColors->AddColor(nc->GetColor3ub("honeydew"));
myColors->AddColor(nc->GetColor3ub("ivory"));
myColors->AddColor(nc->GetColor3ub("lavender"));
myColors->AddColor(nc->GetColor3ub("lavender_blush"));
myColors->AddColor(nc->GetColor3ub("lemon_chiffon"));
myColors->AddColor(nc->GetColor3ub("linen"));
myColors->AddColor(nc->GetColor3ub("mint_cream"));
myColors->AddColor(nc->GetColor3ub("misty_rose"));
myColors->AddColor(nc->GetColor3ub("moccasin"));
myColors->AddColor(nc->GetColor3ub("navajo_white"));
myColors->AddColor(nc->GetColor3ub("old_lace"));
myColors->AddColor(nc->GetColor3ub("papaya_whip"));
myColors->AddColor(nc->GetColor3ub("peach_puff"));
myColors->AddColor(nc->GetColor3ub("seashell"));
myColors->AddColor(nc->GetColor3ub("snow"));
myColors->AddColor(nc->GetColor3ub("thistle"));
myColors->AddColor(nc->GetColor3ub("titanium_white"));
myColors->AddColor(nc->GetColor3ub("wheat"));
myColors->AddColor(nc->GetColor3ub("white"));
myColors->AddColor(nc->GetColor3ub("white_smoke"));
myColors->AddColor(nc->GetColor3ub("zinc_white"));
int numberOfColors = myColors->GetNumberOfColors();
std::cout << "Number of colors: " << numberOfColors << std::endl;
lut->SetNumberOfTableValues (size == 0 ? numberOfColors : size);
lut->SetTableRange(0, lut->GetNumberOfTableValues());
for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
{
vtkColor3ub color = myColors->GetColorRepeating(i);
lut->SetTableValue(
i, color.GetRed()/255., color.GetGreen()/255., color.GetBlue()/255., 1.);
}
}
void CreateLookupTableVTKOrange(vtkSmartPointer<vtkLookupTable> &lut,
int size)
{
vtkSmartPointer<vtkColorSeries> myColors =
vtkSmartPointer<vtkColorSeries>::New();
myColors->SetColorSchemeByName("VTKOrangeColors");
vtkSmartPointer<vtkNamedColors> nc =
vtkSmartPointer<vtkNamedColors>::New();
myColors->AddColor(nc->GetColor3ub("cadmium_orange"));
myColors->AddColor(nc->GetColor3ub("cadmium_red_light"));
myColors->AddColor(nc->GetColor3ub("carrot"));
myColors->AddColor(nc->GetColor3ub("dark_orange"));
myColors->AddColor(nc->GetColor3ub("mars_orange"));
myColors->AddColor(nc->GetColor3ub("mars_yellow"));
myColors->AddColor(nc->GetColor3ub("orange"));
myColors->AddColor(nc->GetColor3ub("orange_red"));
myColors->AddColor(nc->GetColor3ub("yellow_ochre"));
int numberOfColors = myColors->GetNumberOfColors();
std::cout << "Number of colors: " << numberOfColors << std::endl;
lut->SetNumberOfTableValues (size == 0 ? numberOfColors : size);
lut->SetTableRange(0, lut->GetNumberOfTableValues());
for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
{
vtkColor3ub color = myColors->GetColorRepeating(i);
lut->SetTableValue(
i, color.GetRed()/255., color.GetGreen()/255., color.GetBlue()/255., 1.);
}
}
void CreateLookupTableVTKMagenta(vtkSmartPointer<vtkLookupTable> &lut,
int size)
{
vtkSmartPointer<vtkColorSeries> myColors =
vtkSmartPointer<vtkColorSeries>::New();
myColors->SetColorSchemeByName("VTKMagentaColors");
vtkSmartPointer<vtkNamedColors> nc =
vtkSmartPointer<vtkNamedColors>::New();
myColors->AddColor(nc->GetColor3ub("blue_violet"));
myColors->AddColor(nc->GetColor3ub("cobalt_violet_deep"));
myColors->AddColor(nc->GetColor3ub("magenta"));
myColors->AddColor(nc->GetColor3ub("orchid"));
myColors->AddColor(nc->GetColor3ub("orchid_dark"));
myColors->AddColor(nc->GetColor3ub("orchid_medium"));
myColors->AddColor(nc->GetColor3ub("permanent_red_violet"));
myColors->AddColor(nc->GetColor3ub("plum"));
myColors->AddColor(nc->GetColor3ub("purple"));
myColors->AddColor(nc->GetColor3ub("purple_medium"));
myColors->AddColor(nc->GetColor3ub("ultramarine_violet"));
myColors->AddColor(nc->GetColor3ub("violet"));
myColors->AddColor(nc->GetColor3ub("violet_dark"));
myColors->AddColor(nc->GetColor3ub("violet_red"));
myColors->AddColor(nc->GetColor3ub("violet_red_medium"));
myColors->AddColor(nc->GetColor3ub("violet_red_pale"));
int numberOfColors = myColors->GetNumberOfColors();
std::cout << "Number of colors: " << numberOfColors << std::endl;
lut->SetNumberOfTableValues (size == 0 ? numberOfColors : size);
lut->SetTableRange(0, lut->GetNumberOfTableValues());
for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
{
vtkColor3ub color = myColors->GetColorRepeating(i);
lut->SetTableValue(
i, color.GetRed()/255., color.GetGreen()/255., color.GetBlue()/255., 1.);
}
}
void CreateLookupTableVTKCyan(vtkSmartPointer<vtkLookupTable> &lut,
int size)
{
vtkSmartPointer<vtkColorSeries> myColors =
vtkSmartPointer<vtkColorSeries>::New();
myColors->SetColorSchemeByName("VTKCyanColors");
vtkSmartPointer<vtkNamedColors> nc =
vtkSmartPointer<vtkNamedColors>::New();
myColors->AddColor(nc->GetColor3ub("aquamarine"));
myColors->AddColor(nc->GetColor3ub("aquamarine_medium"));
myColors->AddColor(nc->GetColor3ub("cyan"));
myColors->AddColor(nc->GetColor3ub("cyan_white"));
myColors->AddColor(nc->GetColor3ub("turquoise"));
myColors->AddColor(nc->GetColor3ub("turquoise_dark"));
myColors->AddColor(nc->GetColor3ub("turquoise_medium"));
myColors->AddColor(nc->GetColor3ub("turquoise_pale"));
int numberOfColors = myColors->GetNumberOfColors();
std::cout << "Number of colors: " << numberOfColors << std::endl;
lut->SetNumberOfTableValues (size == 0 ? numberOfColors : size);
lut->SetTableRange(0, lut->GetNumberOfTableValues());
for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
{
vtkColor3ub color = myColors->GetColorRepeating(i);
lut->SetTableValue(
i, color.GetRed()/255., color.GetGreen()/255., color.GetBlue()/255., 1.);
}
}
void CreateLookupTableVTKYellow(vtkSmartPointer<vtkLookupTable> &lut,
int size)
{
vtkSmartPointer<vtkColorSeries> myColors =
vtkSmartPointer<vtkColorSeries>::New();
myColors->SetColorSchemeByName("VTKYellowColors");
vtkSmartPointer<vtkNamedColors> nc =
vtkSmartPointer<vtkNamedColors>::New();
myColors->AddColor(nc->GetColor3ub("aureoline_yellow"));
myColors->AddColor(nc->GetColor3ub("banana"));
myColors->AddColor(nc->GetColor3ub("cadmium_lemon"));
myColors->AddColor(nc->GetColor3ub("cadmium_yellow"));
myColors->AddColor(nc->GetColor3ub("cadmium_yellow_light"));
myColors->AddColor(nc->GetColor3ub("gold"));
myColors->AddColor(nc->GetColor3ub("goldenrod"));
myColors->AddColor(nc->GetColor3ub("goldenrod_dark"));
myColors->AddColor(nc->GetColor3ub("goldenrod_light"));
myColors->AddColor(nc->GetColor3ub("goldenrod_pale"));
myColors->AddColor(nc->GetColor3ub("light_goldenrod"));
myColors->AddColor(nc->GetColor3ub("melon"));
myColors->AddColor(nc->GetColor3ub("naples_yellow_deep"));
myColors->AddColor(nc->GetColor3ub("yellow"));
myColors->AddColor(nc->GetColor3ub("yellow_light"));
int numberOfColors = myColors->GetNumberOfColors();
std::cout << "Number of colors: " << numberOfColors << std::endl;
lut->SetNumberOfTableValues (size == 0 ? numberOfColors : size);
lut->SetTableRange(0, lut->GetNumberOfTableValues());
for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
{
vtkColor3ub color = myColors->GetColorRepeating(i);
lut->SetTableValue(
i, color.GetRed()/255., color.GetGreen()/255., color.GetBlue()/255., 1.);
}
}
void CreateLookupTableVTKGreen(vtkSmartPointer<vtkLookupTable> &lut,
int size)
{
vtkSmartPointer<vtkColorSeries> myColors =
vtkSmartPointer<vtkColorSeries>::New();
myColors->SetColorSchemeByName("VTKGreenColors");
vtkSmartPointer<vtkNamedColors> nc =
vtkSmartPointer<vtkNamedColors>::New();
myColors->AddColor(nc->GetColor3ub("chartreuse"));
myColors->AddColor(nc->GetColor3ub("chrome_oxide_green"));
myColors->AddColor(nc->GetColor3ub("cinnabar_green"));
myColors->AddColor(nc->GetColor3ub("cobalt_green"));
myColors->AddColor(nc->GetColor3ub("emerald_green"));
myColors->AddColor(nc->GetColor3ub("forest_green"));
myColors->AddColor(nc->GetColor3ub("green"));
myColors->AddColor(nc->GetColor3ub("green_dark"));
myColors->AddColor(nc->GetColor3ub("green_pale"));
myColors->AddColor(nc->GetColor3ub("green_yellow"));
myColors->AddColor(nc->GetColor3ub("lawn_green"));
myColors->AddColor(nc->GetColor3ub("lime_green"));
myColors->AddColor(nc->GetColor3ub("mint"));
myColors->AddColor(nc->GetColor3ub("olive"));
myColors->AddColor(nc->GetColor3ub("olive_drab"));
myColors->AddColor(nc->GetColor3ub("olive_green_dark"));
myColors->AddColor(nc->GetColor3ub("permanent_green"));
myColors->AddColor(nc->GetColor3ub("sap_green"));
myColors->AddColor(nc->GetColor3ub("sea_green"));
myColors->AddColor(nc->GetColor3ub("sea_green_dark"));
myColors->AddColor(nc->GetColor3ub("sea_green_medium"));
myColors->AddColor(nc->GetColor3ub("sea_green_light"));
myColors->AddColor(nc->GetColor3ub("spring_green"));
myColors->AddColor(nc->GetColor3ub("spring_green_medium"));
myColors->AddColor(nc->GetColor3ub("terre_verte"));
myColors->AddColor(nc->GetColor3ub("viridian_light"));
myColors->AddColor(nc->GetColor3ub("yellow_green"));
int numberOfColors = myColors->GetNumberOfColors();
std::cout << "Number of colors: " << numberOfColors << std::endl;
lut->SetNumberOfTableValues (size == 0 ? numberOfColors : size);
lut->SetTableRange(0, lut->GetNumberOfTableValues());
for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
{
vtkColor3ub color = myColors->GetColorRepeating(i);
lut->SetTableValue(
i, color.GetRed()/255., color.GetGreen()/255., color.GetBlue()/255., 1.);
}
}
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(CreateColorSeriesDemo)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping CreateColorSeriesDemo: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(CreateColorSeriesDemo MACOSX_BUNDLE CreateColorSeriesDemo.cxx )
target_link_libraries(CreateColorSeriesDemo PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(CreateColorSeriesDemo MACOSX_BUNDLE CreateColorSeriesDemo.cxx )
target_link_libraries(CreateColorSeriesDemo PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CreateColorSeriesDemo
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build CreateColorSeriesDemo¶
Click here to download CreateColorSeriesDemo and its CMakeLists.txt file. Once the tarball CreateColorSeriesDemo.tar has been downloaded and extracted,
cd CreateColorSeriesDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CreateColorSeriesDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.