CameraActor
VTKEx/Cxx/Visualization/CameraActor
Other languages
See (Java)
Question
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Code¶
CameraActor.cxx
#include <vtkCameraActor.h>
#include <vtkSmartPointer.h>
#include <vtkCamera.h>
#include <vtkMapper.h>
#include <vtkNamedColors.h>
#include <vtkPlanes.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
auto namedColors =
vtkSmartPointer<vtkNamedColors>::New();
// Sphere
auto sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetRadius(400);
sphereSource->Update();
auto sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
auto sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetDiffuseColor(
namedColors->GetColor3d("Tomato").GetData());
// Camera
auto camera =
vtkSmartPointer<vtkCamera>::New();
auto cameraActor =
vtkSmartPointer<vtkCameraActor>::New();
cameraActor->SetCamera(camera);
cameraActor->GetProperty()->SetColor(0, 0, 0);
// (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
auto bounds = cameraActor->GetBounds();
std::cout << "bounds: " << bounds[0] << " " << bounds[1] << " " << bounds[2]
<< " " << bounds[3] << " " << bounds[4] << " " << bounds[5]
<< std::endl;
// Visualize
auto renderer =
vtkSmartPointer<vtkRenderer>::New();
auto renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(sphereActor);
// Compute the active camera parameters
renderer->ResetCamera();
// Set the camera parameters for the camera actor
camera->DeepCopy(renderer->GetActiveCamera());
renderer->AddActor(cameraActor);
// Position the camera so that we can see the camera actor
renderer->GetActiveCamera()->SetPosition(1, 0, 0);
renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
renderer->GetActiveCamera()->SetViewUp(0, 1, 0);
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCamera();
renderer->SetBackground(namedColors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(CameraActor)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping CameraActor: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(CameraActor MACOSX_BUNDLE CameraActor.cxx )
target_link_libraries(CameraActor PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(CameraActor MACOSX_BUNDLE CameraActor.cxx )
target_link_libraries(CameraActor PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CameraActor
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build CameraActor¶
Click here to download CameraActor and its CMakeLists.txt file. Once the tarball CameraActor.tar has been downloaded and extracted,
cd CameraActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CameraActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.